Ah, sorry Fabrice - it's because the AWD file I was exporting from PreFab was actually made from an imported OBJ file - and of course the OBJ would have stripped the names before even importing into Prefab...
On Mar 21, 10:31 pm, Fabrice3D <[email protected]> wrote: > awd1 does not strip names. > if you use Prefab, you can even define in app as well. > Obj keeps name of groups if set. > Collada should respect names. > > Fabrice > > On Mar 21, 2011, at 11:50 AM, Jahiro wrote: > > > > > > > > > Hi Richard, > > > Do you know of any formats that retain the names given to meshes in > > Maya? > > > For instance, if I call my tree, 'tree01' in Maya, I would expect that > > in Away3D, I can access the 'name' property of the parsed Mesh and it > > would resolve to 'tree01'. > > > OBJ, AWD and Collada all seem to strip out the names from Maya. > > > I haven't tried 3DS or AWD2 and haven't used MD2 in ages - do you know > > if any of these formats retain the names after parsing in Away3D? > > > Thanks > > -Jahiro > > > On Mar 21, 6:28 pm, richardolsson <[email protected]> wrote: > >> Hi again, > > >> For mesh/material data only, 3DS is the most efficient among the > >> currently existing mainstream format. > > >> For bones animation, I believe MD5 is probably the most efficient one, > >> and if you want vertex animation MD2 is indeed probably the best one > >> from a file size point of view. > > >> AWD2 when it's finished will be better than all of these combined. ;) > > >> Cheers > >> /R > > >> On Mar 21, 8:00 am, Jahiro <[email protected]> wrote: > > >>> This topic is a tough one I'm struggling with it too - I'm looking for > >>> a format that will retain all the object names in my Maya file - OBJ > >>> seems to remove all the names I give my models. > > >>> Back to your question - Generally speaking, Collada (DAE) and OBJ > >>> formats take up the largest file size, since they are plain text > >>> formats. > > >>> MD2 will give you the smallest file size, since it's a binary format, > >>> but it can be a pain to export to MD2 - You have to use intermediary > >>> programs such as Milkshake. > > >>> Any other ideas out there? > > >>> On Mar 21, 5:28 am, cloudzero <[email protected]> wrote: > > >>>> Which ever one will yield a smaller filesize. > > >>>> On Mar 20, 5:32 am, richardolsson <[email protected]> wrote: > > >>>>> Hi, > > >>>>> What kind of animation sequences do you want? Bones, or mesh/vertex > >>>>> animation? > > >>>>> Cheers > >>>>> /R > > >>>>> On Mar 20, 10:59 am, cloudzero <[email protected]> wrote: > > >>>>>> Which 3d model format is the best for minimum filesize? > >>>>>> Consider a low poly character with 5-10 animation sequences? > >>>>>> What program is the best to create and export such a format?
