Ah, sorry Fabrice - it's because the AWD file I was exporting from
PreFab was actually made from an imported OBJ file - and of course the
OBJ would have stripped the names before even importing into Prefab...


On Mar 21, 10:31 pm, Fabrice3D <[email protected]> wrote:
> awd1 does not strip names.
> if you use Prefab, you can even define in app as well.
> Obj keeps name of groups if set.
> Collada should respect names.
>
> Fabrice
>
> On Mar 21, 2011, at 11:50 AM, Jahiro wrote:
>
>
>
>
>
>
>
> > Hi Richard,
>
> > Do you know of any formats that retain the names given to meshes in
> > Maya?
>
> > For instance, if I call my tree, 'tree01' in Maya, I would expect that
> > in Away3D, I can access the 'name' property of the parsed Mesh and it
> > would resolve to 'tree01'.
>
> > OBJ, AWD and Collada all seem to strip out the names from Maya.
>
> > I haven't tried 3DS or AWD2 and haven't used MD2 in ages - do you know
> > if any of these formats retain the names after parsing in Away3D?
>
> > Thanks
> > -Jahiro
>
> > On Mar 21, 6:28 pm, richardolsson <[email protected]> wrote:
> >> Hi again,
>
> >> For mesh/material data only, 3DS is the most efficient among the
> >> currently existing mainstream format.
>
> >> For bones animation, I believe MD5 is probably the most efficient one,
> >> and if you want vertex animation MD2 is indeed probably the best one
> >> from a file size point of view.
>
> >> AWD2 when it's finished will be better than all of these combined. ;)
>
> >> Cheers
> >> /R
>
> >> On Mar 21, 8:00 am, Jahiro <[email protected]> wrote:
>
> >>> This topic is a tough one I'm struggling with it too - I'm looking for
> >>> a format that will retain all the object names in my Maya file - OBJ
> >>> seems to remove all the names I give my models.
>
> >>> Back to your question - Generally speaking, Collada (DAE) and OBJ
> >>> formats take up the largest file size, since they are plain text
> >>> formats.
>
> >>> MD2 will give you the smallest file size, since it's a binary format,
> >>> but it can be a pain to export to MD2 - You have to use intermediary
> >>> programs such as Milkshake.
>
> >>> Any other ideas out there?
>
> >>> On Mar 21, 5:28 am, cloudzero <[email protected]> wrote:
>
> >>>> Which ever one will yield a smaller filesize.
>
> >>>> On Mar 20, 5:32 am, richardolsson <[email protected]> wrote:
>
> >>>>> Hi,
>
> >>>>> What kind of animation sequences do you want? Bones, or mesh/vertex
> >>>>> animation?
>
> >>>>> Cheers
> >>>>> /R
>
> >>>>> On Mar 20, 10:59 am, cloudzero <[email protected]> wrote:
>
> >>>>>> Which 3d model format is the best for minimum filesize?
> >>>>>> Consider a low poly character with 5-10 animation sequences?
> >>>>>> What program is the best to create and export such a format?

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