Doing PathExtrude right now, PathDuplicator is next, so I should be able to 
dive more into the problem.
Will come back to you asap on this.

Fabrice

On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:

> somebody have ideas? have to post more data?
> 
> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
>> maybe is some issue with the FP10 trunk?
>> 
>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>> 
>>> also exporting the object as Class , dont works with path duplicator.
>> 
>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>> 
>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
>>>> duplicator dont work. i can add object to the scene , but not
>>>> duplicates it along a path. using Path Duplicator with a cube , works.
>> 
>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>> 
>>>>> ok , installed prefab on my own laptop ... except for the scale , and
>>>>> a name(corrected) , nothing worng.
>> 
>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>> 
>>>>>> if you see the cube while its a direct parsedata... something is wrong 
>>>>>> with it.
>>>>>> thats why I want make sure it loads in Prefab but if you can't install...
>> 
>>>>>> Fabrice
>> 
>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>> 
>>>>>>> im not using awd(cant' install nothing at work) , but adding it to the
>>>>>>> scene directly dont cause problems.
>>>>>>> i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip
>>>>>>> , if some nice person want to make a test ;) , but really dont think
>>>>>>> the problem come from the file. ALso , the loader cube appearing when
>>>>>>> i add sign.children[0] , also if textures and the collada itself are
>>>>>>> embedded is strange.
>> 
>>>>>>> The collada is actually prepared from an external studio , we made
>>>>>>> some work togheter(altough not with away , its the first project for
>>>>>>> me) and never experienced this problem.
>> 
>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>> at first sight it should work. but are you sure the sign mesh is ok?
>>>>>>>> if you add it to scene you see it or if you for the sake of testing 
>>>>>>>> drop this collada in prefab, does it load? if yes replace your code 
>>>>>>>> with an output awd or a class from prefab.
>> 
>>>>>>>> Fabrice
>> 
>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>> 
>>>>>>>>> nobodu have an hint for me?
>> 
>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
>>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>> 
>>>>>>>>>> i have a collada (embed) i load and add to the scene so:
>> 
>>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
>>>>>>>>>> _view.scene.addChild(sign);
>> 
>>>>>>>>>> everything is fine.
>> 
>>>>>>>>>> i want to duplicate it along a path , so:
>> 
>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
>>>>>>>>>>                                                 new Vector3D(775*200 
>>>>>>>>>> , 200, 110 *200),
>>>>>>>>>>                                                 new Vector3D(795*200 
>>>>>>>>>> , 200, 165*200 ),
>>>>>>>>>>                                                 new Vector3D(789*200 
>>>>>>>>>> , 200, 227 *200),
>>>>>>>>>>                                                 new Vector3D(752*200 
>>>>>>>>>> , 200, 275*200 ),
>>>>>>>>>>                                                 new Vector3D(698*200 
>>>>>>>>>> ,200, 301*200 )]
>> 
>>>>>>>>>> var pathPoint:Path = new Path(aPath);
>>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>> 
>>>>>>>>>> nothing happens.
>>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating
>>>>>>>>>> the first children of the .children array , duplicates not the model 
>>>>>>>>>> ,
>>>>>>>>>> but a cube with the texture mapped on each face.
>> 
>>>>>>>>>> Im doing something wrong?
>> 
>> 

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