Doing PathExtrude right now, PathDuplicator is next, so I should be able to dive more into the problem. Will come back to you asap on this.
Fabrice On Apr 5, 2011, at 11:03 AM, mastrobardo wrote: > somebody have ideas? have to post more data? > > On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote: >> maybe is some issue with the FP10 trunk? >> >> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote: >> >>> also exporting the object as Class , dont works with path duplicator. >> >>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote: >> >>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path >>>> duplicator dont work. i can add object to the scene , but not >>>> duplicates it along a path. using Path Duplicator with a cube , works. >> >>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote: >> >>>>> ok , installed prefab on my own laptop ... except for the scale , and >>>>> a name(corrected) , nothing worng. >> >>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote: >> >>>>>> if you see the cube while its a direct parsedata... something is wrong >>>>>> with it. >>>>>> thats why I want make sure it loads in Prefab but if you can't install... >> >>>>>> Fabrice >> >>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: >> >>>>>>> im not using awd(cant' install nothing at work) , but adding it to the >>>>>>> scene directly dont cause problems. >>>>>>> i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip >>>>>>> , if some nice person want to make a test ;) , but really dont think >>>>>>> the problem come from the file. ALso , the loader cube appearing when >>>>>>> i add sign.children[0] , also if textures and the collada itself are >>>>>>> embedded is strange. >> >>>>>>> The collada is actually prepared from an external studio , we made >>>>>>> some work togheter(altough not with away , its the first project for >>>>>>> me) and never experienced this problem. >> >>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: >>>>>>>> at first sight it should work. but are you sure the sign mesh is ok? >>>>>>>> if you add it to scene you see it or if you for the sake of testing >>>>>>>> drop this collada in prefab, does it load? if yes replace your code >>>>>>>> with an output awd or a class from prefab. >> >>>>>>>> Fabrice >> >>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: >> >>>>>>>>> nobodu have an hint for me? >> >>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: >>>>>>>>>> Hi all , i have a problem with the path duplicator class. >> >>>>>>>>>> i have a collada (embed) i load and add to the scene so: >> >>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} ); >>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); >>>>>>>>>> _view.scene.addChild(sign); >> >>>>>>>>>> everything is fine. >> >>>>>>>>>> i want to duplicate it along a path , so: >> >>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), >>>>>>>>>> new Vector3D(775*200 >>>>>>>>>> , 200, 110 *200), >>>>>>>>>> new Vector3D(795*200 >>>>>>>>>> , 200, 165*200 ), >>>>>>>>>> new Vector3D(789*200 >>>>>>>>>> , 200, 227 *200), >>>>>>>>>> new Vector3D(752*200 >>>>>>>>>> , 200, 275*200 ), >>>>>>>>>> new Vector3D(698*200 >>>>>>>>>> ,200, 301*200 )] >> >>>>>>>>>> var pathPoint:Path = new Path(aPath); >>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null, >>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new >>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); >>>>>>>>>> _view.scene.addChild(pathDuplicator); >> >>>>>>>>>> nothing happens. >>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating >>>>>>>>>> the first children of the .children array , duplicates not the model >>>>>>>>>> , >>>>>>>>>> but a cube with the texture mapped on each face. >> >>>>>>>>>> Im doing something wrong? >> >>
