bump ... no solution to my problem?

On 15 Apr, 16:37, mastrobardo <[email protected]> wrote:
> tnx man , i like your to do list :)
>
> On 15 Apr, 14:18, Fabrice3D <[email protected]> wrote:
>
> > news is: its on top of my todo :)
> > actually busy finishing PathExtrude, which is a kinda bitchy on me for 
> > smooth surfaces results with multiple materials atm...
> > I should do PathAnimator and PathDuplicator very very soon after this one's 
> > done.
>
> > Fabrice
>
> > On Apr 15, 2011, at 10:24 AM, mastrobardo wrote:
>
> > > any news onpathduplicator?
>
> > > On 7 Apr, 17:27, mastrobardo <[email protected]> wrote:
> > >> bump ... no one experience the same problem?
>
> > >> On Apr 6, 9:57 am, mastrobardo <[email protected]> wrote:
>
> > >>> i think the better solution is place all objects one-by-one ... at
> > >>> least till the next update!
>
> > >>> On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote:
>
> > >>>> eheh i know u havent the magic wand ... AS3 havent it , its not
> > >>>> photoshop.
>
> > >>>> On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote:
>
> > >>>>> No. thats the whole idea behindPathDuplicator;)
>
> > >>>>> unfortunatly for you, I can only do one thing at a time.
>
> > >>>>> Fabrice
>
> > >>>>> On Apr 5, 2011, at 1:54 PM, mastrobardo wrote:
>
> > >>>>>> dont say me i have to place all objects by 'hands' ... ARGHH!
>
> > >>>>>> On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
> > >>>>>>> manymanythnx!
>
> > >>>>>>> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>
> > >>>>>>>> Doing PathExtrude right now,PathDuplicatoris next, so I should be 
> > >>>>>>>> able to dive more into the problem.
> > >>>>>>>> Will come back to you asap on this.
>
> > >>>>>>>> Fabrice
>
> > >>>>>>>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>
> > >>>>>>>>> somebody have ideas? have to post more data?
>
> > >>>>>>>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
> > >>>>>>>>>> maybe is some issue with the FP10 trunk?
>
> > >>>>>>>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>
> > >>>>>>>>>>> also exporting the object as Class , dont works 
> > >>>>>>>>>>> withpathduplicator.
>
> > >>>>>>>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> > >>>>>>>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE ....Path
> > >>>>>>>>>>>> duplicator dont work. i can add object to the scene , but not
> > >>>>>>>>>>>> duplicates it along apath. usingPathDuplicator with a cube , 
> > >>>>>>>>>>>> works.
>
> > >>>>>>>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> > >>>>>>>>>>>>> ok , installed prefab on my own laptop ... except for the 
> > >>>>>>>>>>>>> scale , and
> > >>>>>>>>>>>>> a name(corrected) , nothing worng.
>
> > >>>>>>>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> > >>>>>>>>>>>>>> if you see the cube while its a direct parsedata... 
> > >>>>>>>>>>>>>> something is wrong with it.
> > >>>>>>>>>>>>>> thats why I want make sure it loads in Prefab but if you 
> > >>>>>>>>>>>>>> can't install...
>
> > >>>>>>>>>>>>>> Fabrice
>
> > >>>>>>>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> > >>>>>>>>>>>>>>> im not using awd(cant' install nothing at work) , but 
> > >>>>>>>>>>>>>>> adding it to the
> > >>>>>>>>>>>>>>> scene directly dont cause problems.
> > >>>>>>>>>>>>>>> i uploaded the file 
> > >>>>>>>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip
> > >>>>>>>>>>>>>>> , if some nice person want to make a test ;) , but really 
> > >>>>>>>>>>>>>>> dont think
> > >>>>>>>>>>>>>>> the problem come from the file. ALso , the loader cube 
> > >>>>>>>>>>>>>>> appearing when
> > >>>>>>>>>>>>>>> i add sign.children[0] , also if textures and 
> > >>>>>>>>>>>>>>> thecolladaitself are
> > >>>>>>>>>>>>>>> embedded is strange.
>
> > >>>>>>>>>>>>>>> Thecolladais actually prepared from an external studio , we 
> > >>>>>>>>>>>>>>> made
> > >>>>>>>>>>>>>>> some work togheter(altough not with away , its the first 
> > >>>>>>>>>>>>>>> project for
> > >>>>>>>>>>>>>>> me) and never experienced this problem.
>
> > >>>>>>>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> > >>>>>>>>>>>>>>>> at first sight it should work. but are you sure the sign 
> > >>>>>>>>>>>>>>>> mesh is ok?
> > >>>>>>>>>>>>>>>> if you add it to scene you see it or if you for the sake 
> > >>>>>>>>>>>>>>>> of testing drop thiscolladain prefab, does it load? if yes 
> > >>>>>>>>>>>>>>>> replace your code with an output awd or a class from 
> > >>>>>>>>>>>>>>>> prefab.
>
> > >>>>>>>>>>>>>>>> Fabrice
>
> > >>>>>>>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> > >>>>>>>>>>>>>>>>> nobodu have an hint for me?
>
> > >>>>>>>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> 
> > >>>>>>>>>>>>>>>>> wrote:
> > >>>>>>>>>>>>>>>>>> Hi all , i have a problem with thepathduplicator class.
>
> > >>>>>>>>>>>>>>>>>> i have acollada(embed) i load and add to the scene so:
>
> > >>>>>>>>>>>>>>>>>> var sign:Mesh =Collada.parse(Embed.SIGN, { 
> > >>>>>>>>>>>>>>>>>> scaling:10000} );
> > >>>>>>>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> > >>>>>>>>>>>>>>>>>> _view.scene.addChild(sign);
>
> > >>>>>>>>>>>>>>>>>> everything is fine.
>
> > >>>>>>>>>>>>>>>>>> i want to duplicate it along apath, so:
>
> > >>>>>>>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> > >>>>>>>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
> > >>>>>>>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
> > >>>>>>>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
> > >>>>>>>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
> > >>>>>>>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>
> > >>>>>>>>>>>>>>>>>> var pathPoint:Path= newPath(aPath);
> > >>>>>>>>>>>>>>>>>> pathDuplicator= newPathDuplicator(pathPoint , sign, 
> > >>>>>>>>>>>>>>>>>> null, null,
> > >>>>>>>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, 
> > >>>>>>>>>>>>>>>>>> material:new
> > >>>>>>>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> > >>>>>>>>>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>
> > >>>>>>>>>>>>>>>>>> nothing happens.
> > >>>>>>>>>>>>>>>>>> Tryng to cast theColladaas an ObjectContainer3d , and 
> > >>>>>>>>>>>>>>>>>> duplicating
> > >>>>>>>>>>>>>>>>>> the first children of the .children array , duplicates 
> > >>>>>>>>>>>>>>>>>> not the model ,
> > >>>>>>>>>>>>>>>>>> but a cube with the texture mapped on each face.
>
> > >>>>>>>>>>>>>>>>>> Im doing something wrong?

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