eheh i know u havent the magic wand ... AS3 havent it , its not photoshop.
On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote: > No. thats the whole idea behind PathDuplicator ;) > > unfortunatly for you, I can only do one thing at a time. > > Fabrice > > On Apr 5, 2011, at 1:54 PM, mastrobardo wrote: > > > dont say me i have to place all objects by 'hands' ... ARGHH! > > > On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote: > >> manymanythnx! > > >> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote: > > >>> Doing PathExtrude right now, PathDuplicator is next, so I should be able > >>> to dive more into the problem. > >>> Will come back to you asap on this. > > >>> Fabrice > > >>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote: > > >>>> somebody have ideas? have to post more data? > > >>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote: > >>>>> maybe is some issue with the FP10 trunk? > > >>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote: > > >>>>>> also exporting the object as Class , dont works with path duplicator. > > >>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote: > > >>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path > >>>>>>> duplicator dont work. i can add object to the scene , but not > >>>>>>> duplicates it along a path. using Path Duplicator with a cube , works. > > >>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote: > > >>>>>>>> ok , installed prefab on my own laptop ... except for the scale , and > >>>>>>>> a name(corrected) , nothing worng. > > >>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote: > > >>>>>>>>> if you see the cube while its a direct parsedata... something is > >>>>>>>>> wrong with it. > >>>>>>>>> thats why I want make sure it loads in Prefab but if you can't > >>>>>>>>> install... > > >>>>>>>>> Fabrice > > >>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: > > >>>>>>>>>> im not using awd(cant' install nothing at work) , but adding it to > >>>>>>>>>> the > >>>>>>>>>> scene directly dont cause problems. > >>>>>>>>>> i uploaded the file > >>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip > >>>>>>>>>> , if some nice person want to make a test ;) , but really dont > >>>>>>>>>> think > >>>>>>>>>> the problem come from the file. ALso , the loader cube appearing > >>>>>>>>>> when > >>>>>>>>>> i add sign.children[0] , also if textures and the collada itself > >>>>>>>>>> are > >>>>>>>>>> embedded is strange. > > >>>>>>>>>> The collada is actually prepared from an external studio , we made > >>>>>>>>>> some work togheter(altough not with away , its the first project > >>>>>>>>>> for > >>>>>>>>>> me) and never experienced this problem. > > >>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: > >>>>>>>>>>> at first sight it should work. but are you sure the sign mesh is > >>>>>>>>>>> ok? > >>>>>>>>>>> if you add it to scene you see it or if you for the sake of > >>>>>>>>>>> testing drop this collada in prefab, does it load? if yes replace > >>>>>>>>>>> your code with an output awd or a class from prefab. > > >>>>>>>>>>> Fabrice > > >>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: > > >>>>>>>>>>>> nobodu have an hint for me? > > >>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: > >>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class. > > >>>>>>>>>>>>> i have a collada (embed) i load and add to the scene so: > > >>>>>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} ); > >>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); > >>>>>>>>>>>>> _view.scene.addChild(sign); > > >>>>>>>>>>>>> everything is fine. > > >>>>>>>>>>>>> i want to duplicate it along a path , so: > > >>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), > >>>>>>>>>>>>> new > >>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200), > >>>>>>>>>>>>> new > >>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ), > >>>>>>>>>>>>> new > >>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200), > >>>>>>>>>>>>> new > >>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ), > >>>>>>>>>>>>> new > >>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )] > > >>>>>>>>>>>>> var pathPoint:Path = new Path(aPath); > >>>>>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, > >>>>>>>>>>>>> null, > >>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new > >>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); > >>>>>>>>>>>>> _view.scene.addChild(pathDuplicator); > > >>>>>>>>>>>>> nothing happens. > >>>>>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and > >>>>>>>>>>>>> duplicating > >>>>>>>>>>>>> the first children of the .children array , duplicates not the > >>>>>>>>>>>>> model , > >>>>>>>>>>>>> but a cube with the texture mapped on each face. > > >>>>>>>>>>>>> Im doing something wrong? > >
