No. thats the whole idea behind PathDuplicator ;)

unfortunatly for you, I can only do one thing at a time.

Fabrice

On Apr 5, 2011, at 1:54 PM, mastrobardo wrote:

> dont say me i have to place all objects by 'hands' ... ARGHH!
> 
> On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
>> manymanythnx!
>> 
>> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>> 
>>> Doing PathExtrude right now, PathDuplicator is next, so I should be able to 
>>> dive more into the problem.
>>> Will come back to you asap on this.
>> 
>>> Fabrice
>> 
>>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>> 
>>>> somebody have ideas? have to post more data?
>> 
>>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
>>>>> maybe is some issue with the FP10 trunk?
>> 
>>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>> 
>>>>>> also exporting the object as Class , dont works with path duplicator.
>> 
>>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>> 
>>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
>>>>>>> duplicator dont work. i can add object to the scene , but not
>>>>>>> duplicates it along a path. using Path Duplicator with a cube , works.
>> 
>>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>> 
>>>>>>>> ok , installed prefab on my own laptop ... except for the scale , and
>>>>>>>> a name(corrected) , nothing worng.
>> 
>>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>> 
>>>>>>>>> if you see the cube while its a direct parsedata... something is 
>>>>>>>>> wrong with it.
>>>>>>>>> thats why I want make sure it loads in Prefab but if you can't 
>>>>>>>>> install...
>> 
>>>>>>>>> Fabrice
>> 
>>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>> 
>>>>>>>>>> im not using awd(cant' install nothing at work) , but adding it to 
>>>>>>>>>> the
>>>>>>>>>> scene directly dont cause problems.
>>>>>>>>>> i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip
>>>>>>>>>> , if some nice person want to make a test ;) , but really dont think
>>>>>>>>>> the problem come from the file. ALso , the loader cube appearing when
>>>>>>>>>> i add sign.children[0] , also if textures and the collada itself are
>>>>>>>>>> embedded is strange.
>> 
>>>>>>>>>> The collada is actually prepared from an external studio , we made
>>>>>>>>>> some work togheter(altough not with away , its the first project for
>>>>>>>>>> me) and never experienced this problem.
>> 
>>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>> at first sight it should work. but are you sure the sign mesh is ok?
>>>>>>>>>>> if you add it to scene you see it or if you for the sake of testing 
>>>>>>>>>>> drop this collada in prefab, does it load? if yes replace your code 
>>>>>>>>>>> with an output awd or a class from prefab.
>> 
>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>> 
>>>>>>>>>>>> nobodu have an hint for me?
>> 
>>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
>>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>> 
>>>>>>>>>>>>> i have a collada (embed) i load and add to the scene so:
>> 
>>>>>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
>>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
>>>>>>>>>>>>> _view.scene.addChild(sign);
>> 
>>>>>>>>>>>>> everything is fine.
>> 
>>>>>>>>>>>>> i want to duplicate it along a path , so:
>> 
>>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
>>>>>>>>>>>>>                                                 new 
>>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>> 
>>>>>>>>>>>>> var pathPoint:Path = new Path(aPath);
>>>>>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
>>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
>>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
>>>>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>> 
>>>>>>>>>>>>> nothing happens.
>>>>>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and 
>>>>>>>>>>>>> duplicating
>>>>>>>>>>>>> the first children of the .children array , duplicates not the 
>>>>>>>>>>>>> model ,
>>>>>>>>>>>>> but a cube with the texture mapped on each face.
>> 
>>>>>>>>>>>>> Im doing something wrong?
>> 
>> 

Reply via email to