No. thats the whole idea behind PathDuplicator ;) unfortunatly for you, I can only do one thing at a time.
Fabrice On Apr 5, 2011, at 1:54 PM, mastrobardo wrote: > dont say me i have to place all objects by 'hands' ... ARGHH! > > On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote: >> manymanythnx! >> >> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote: >> >>> Doing PathExtrude right now, PathDuplicator is next, so I should be able to >>> dive more into the problem. >>> Will come back to you asap on this. >> >>> Fabrice >> >>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote: >> >>>> somebody have ideas? have to post more data? >> >>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote: >>>>> maybe is some issue with the FP10 trunk? >> >>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote: >> >>>>>> also exporting the object as Class , dont works with path duplicator. >> >>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote: >> >>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path >>>>>>> duplicator dont work. i can add object to the scene , but not >>>>>>> duplicates it along a path. using Path Duplicator with a cube , works. >> >>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote: >> >>>>>>>> ok , installed prefab on my own laptop ... except for the scale , and >>>>>>>> a name(corrected) , nothing worng. >> >>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote: >> >>>>>>>>> if you see the cube while its a direct parsedata... something is >>>>>>>>> wrong with it. >>>>>>>>> thats why I want make sure it loads in Prefab but if you can't >>>>>>>>> install... >> >>>>>>>>> Fabrice >> >>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: >> >>>>>>>>>> im not using awd(cant' install nothing at work) , but adding it to >>>>>>>>>> the >>>>>>>>>> scene directly dont cause problems. >>>>>>>>>> i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip >>>>>>>>>> , if some nice person want to make a test ;) , but really dont think >>>>>>>>>> the problem come from the file. ALso , the loader cube appearing when >>>>>>>>>> i add sign.children[0] , also if textures and the collada itself are >>>>>>>>>> embedded is strange. >> >>>>>>>>>> The collada is actually prepared from an external studio , we made >>>>>>>>>> some work togheter(altough not with away , its the first project for >>>>>>>>>> me) and never experienced this problem. >> >>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: >>>>>>>>>>> at first sight it should work. but are you sure the sign mesh is ok? >>>>>>>>>>> if you add it to scene you see it or if you for the sake of testing >>>>>>>>>>> drop this collada in prefab, does it load? if yes replace your code >>>>>>>>>>> with an output awd or a class from prefab. >> >>>>>>>>>>> Fabrice >> >>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: >> >>>>>>>>>>>> nobodu have an hint for me? >> >>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: >>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class. >> >>>>>>>>>>>>> i have a collada (embed) i load and add to the scene so: >> >>>>>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} ); >>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); >>>>>>>>>>>>> _view.scene.addChild(sign); >> >>>>>>>>>>>>> everything is fine. >> >>>>>>>>>>>>> i want to duplicate it along a path , so: >> >>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), >>>>>>>>>>>>> new >>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200), >>>>>>>>>>>>> new >>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ), >>>>>>>>>>>>> new >>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200), >>>>>>>>>>>>> new >>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ), >>>>>>>>>>>>> new >>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )] >> >>>>>>>>>>>>> var pathPoint:Path = new Path(aPath); >>>>>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null, >>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new >>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); >>>>>>>>>>>>> _view.scene.addChild(pathDuplicator); >> >>>>>>>>>>>>> nothing happens. >>>>>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and >>>>>>>>>>>>> duplicating >>>>>>>>>>>>> the first children of the .children array , duplicates not the >>>>>>>>>>>>> model , >>>>>>>>>>>>> but a cube with the texture mapped on each face. >> >>>>>>>>>>>>> Im doing something wrong? >> >>
