dont say me i have to place all objects by 'hands' ... ARGHH!

On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
> manymanythnx!
>
> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>
> > Doing PathExtrude right now, PathDuplicator is next, so I should be able to 
> > dive more into the problem.
> > Will come back to you asap on this.
>
> > Fabrice
>
> > On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>
> > > somebody have ideas? have to post more data?
>
> > > On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
> > >> maybe is some issue with the FP10 trunk?
>
> > >> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>
> > >>> also exporting the object as Class , dont works with path duplicator.
>
> > >>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> > >>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
> > >>>> duplicator dont work. i can add object to the scene , but not
> > >>>> duplicates it along a path. using Path Duplicator with a cube , works.
>
> > >>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> > >>>>> ok , installed prefab on my own laptop ... except for the scale , and
> > >>>>> a name(corrected) , nothing worng.
>
> > >>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> > >>>>>> if you see the cube while its a direct parsedata... something is 
> > >>>>>> wrong with it.
> > >>>>>> thats why I want make sure it loads in Prefab but if you can't 
> > >>>>>> install...
>
> > >>>>>> Fabrice
>
> > >>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> > >>>>>>> im not using awd(cant' install nothing at work) , but adding it to 
> > >>>>>>> the
> > >>>>>>> scene directly dont cause problems.
> > >>>>>>> i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip
> > >>>>>>> , if some nice person want to make a test ;) , but really dont think
> > >>>>>>> the problem come from the file. ALso , the loader cube appearing 
> > >>>>>>> when
> > >>>>>>> i add sign.children[0] , also if textures and the collada itself are
> > >>>>>>> embedded is strange.
>
> > >>>>>>> The collada is actually prepared from an external studio , we made
> > >>>>>>> some work togheter(altough not with away , its the first project for
> > >>>>>>> me) and never experienced this problem.
>
> > >>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> > >>>>>>>> at first sight it should work. but are you sure the sign mesh is 
> > >>>>>>>> ok?
> > >>>>>>>> if you add it to scene you see it or if you for the sake of 
> > >>>>>>>> testing drop this collada in prefab, does it load? if yes replace 
> > >>>>>>>> your code with an output awd or a class from prefab.
>
> > >>>>>>>> Fabrice
>
> > >>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> > >>>>>>>>> nobodu have an hint for me?
>
> > >>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
> > >>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>
> > >>>>>>>>>> i have a collada (embed) i load and add to the scene so:
>
> > >>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
> > >>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> > >>>>>>>>>> _view.scene.addChild(sign);
>
> > >>>>>>>>>> everything is fine.
>
> > >>>>>>>>>> i want to duplicate it along a path , so:
>
> > >>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> > >>>>>>>>>>                                                 new 
> > >>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
> > >>>>>>>>>>                                                 new 
> > >>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
> > >>>>>>>>>>                                                 new 
> > >>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
> > >>>>>>>>>>                                                 new 
> > >>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
> > >>>>>>>>>>                                                 new 
> > >>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>
> > >>>>>>>>>> var pathPoint:Path = new Path(aPath);
> > >>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
> > >>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
> > >>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> > >>>>>>>>>> _view.scene.addChild(pathDuplicator);
>
> > >>>>>>>>>> nothing happens.
> > >>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and 
> > >>>>>>>>>> duplicating
> > >>>>>>>>>> the first children of the .children array , duplicates not the 
> > >>>>>>>>>> model ,
> > >>>>>>>>>> but a cube with the texture mapped on each face.
>
> > >>>>>>>>>> Im doing something wrong?
>
>

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