i think the better solution is place all objects one-by-one ... at least till the next update!
On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote: > eheh i know u havent the magic wand ... AS3 havent it , its not > photoshop. > > On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote: > > > No. thats the whole idea behind PathDuplicator ;) > > > unfortunatly for you, I can only do one thing at a time. > > > Fabrice > > > On Apr 5, 2011, at 1:54 PM, mastrobardo wrote: > > > > dont say me i have to place all objects by 'hands' ... ARGHH! > > > > On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote: > > >> manymanythnx! > > > >> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote: > > > >>> Doing PathExtrude right now, PathDuplicator is next, so I should be > > >>> able to dive more into the problem. > > >>> Will come back to you asap on this. > > > >>> Fabrice > > > >>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote: > > > >>>> somebody have ideas? have to post more data? > > > >>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote: > > >>>>> maybe is some issue with the FP10 trunk? > > > >>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote: > > > >>>>>> also exporting the object as Class , dont works with path duplicator. > > > >>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote: > > > >>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path > > >>>>>>> duplicator dont work. i can add object to the scene , but not > > >>>>>>> duplicates it along a path. using Path Duplicator with a cube , > > >>>>>>> works. > > > >>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote: > > > >>>>>>>> ok , installed prefab on my own laptop ... except for the scale , > > >>>>>>>> and > > >>>>>>>> a name(corrected) , nothing worng. > > > >>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote: > > > >>>>>>>>> if you see the cube while its a direct parsedata... something is > > >>>>>>>>> wrong with it. > > >>>>>>>>> thats why I want make sure it loads in Prefab but if you can't > > >>>>>>>>> install... > > > >>>>>>>>> Fabrice > > > >>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: > > > >>>>>>>>>> im not using awd(cant' install nothing at work) , but adding it > > >>>>>>>>>> to the > > >>>>>>>>>> scene directly dont cause problems. > > >>>>>>>>>> i uploaded the file > > >>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip > > >>>>>>>>>> , if some nice person want to make a test ;) , but really dont > > >>>>>>>>>> think > > >>>>>>>>>> the problem come from the file. ALso , the loader cube appearing > > >>>>>>>>>> when > > >>>>>>>>>> i add sign.children[0] , also if textures and the collada itself > > >>>>>>>>>> are > > >>>>>>>>>> embedded is strange. > > > >>>>>>>>>> The collada is actually prepared from an external studio , we > > >>>>>>>>>> made > > >>>>>>>>>> some work togheter(altough not with away , its the first project > > >>>>>>>>>> for > > >>>>>>>>>> me) and never experienced this problem. > > > >>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: > > >>>>>>>>>>> at first sight it should work. but are you sure the sign mesh > > >>>>>>>>>>> is ok? > > >>>>>>>>>>> if you add it to scene you see it or if you for the sake of > > >>>>>>>>>>> testing drop this collada in prefab, does it load? if yes > > >>>>>>>>>>> replace your code with an output awd or a class from prefab. > > > >>>>>>>>>>> Fabrice > > > >>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: > > > >>>>>>>>>>>> nobodu have an hint for me? > > > >>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: > > >>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class. > > > >>>>>>>>>>>>> i have a collada (embed) i load and add to the scene so: > > > >>>>>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} ); > > >>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); > > >>>>>>>>>>>>> _view.scene.addChild(sign); > > > >>>>>>>>>>>>> everything is fine. > > > >>>>>>>>>>>>> i want to duplicate it along a path , so: > > > >>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), > > >>>>>>>>>>>>> new > > >>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200), > > >>>>>>>>>>>>> new > > >>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ), > > >>>>>>>>>>>>> new > > >>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200), > > >>>>>>>>>>>>> new > > >>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ), > > >>>>>>>>>>>>> new > > >>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )] > > > >>>>>>>>>>>>> var pathPoint:Path = new Path(aPath); > > >>>>>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, > > >>>>>>>>>>>>> null, > > >>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new > > >>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); > > >>>>>>>>>>>>> _view.scene.addChild(pathDuplicator); > > > >>>>>>>>>>>>> nothing happens. > > >>>>>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and > > >>>>>>>>>>>>> duplicating > > >>>>>>>>>>>>> the first children of the .children array , duplicates not > > >>>>>>>>>>>>> the model , > > >>>>>>>>>>>>> but a cube with the texture mapped on each face. > > > >>>>>>>>>>>>> Im doing something wrong? > >
