i think the better solution is place all objects one-by-one ... at
least till the next update!

On Apr 5, 4:15 pm, mastrobardo <[email protected]> wrote:
> eheh i know u havent the magic wand ... AS3 havent it , its not
> photoshop.
>
> On Apr 5, 3:58 pm, Fabrice3D <[email protected]> wrote:
>
> > No. thats the whole idea behind PathDuplicator ;)
>
> > unfortunatly for you, I can only do one thing at a time.
>
> > Fabrice
>
> > On Apr 5, 2011, at 1:54 PM, mastrobardo wrote:
>
> > > dont say me i have to place all objects by 'hands' ... ARGHH!
>
> > > On Apr 5, 11:15 am, mastrobardo <[email protected]> wrote:
> > >> manymanythnx!
>
> > >> On Apr 5, 11:14 am, Fabrice3D <[email protected]> wrote:
>
> > >>> Doing PathExtrude right now, PathDuplicator is next, so I should be 
> > >>> able to dive more into the problem.
> > >>> Will come back to you asap on this.
>
> > >>> Fabrice
>
> > >>> On Apr 5, 2011, at 11:03 AM, mastrobardo wrote:
>
> > >>>> somebody have ideas? have to post more data?
>
> > >>>> On Apr 5, 10:25 am, mastrobardo <[email protected]> wrote:
> > >>>>> maybe is some issue with the FP10 trunk?
>
> > >>>>> On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
>
> > >>>>>> also exporting the object as Class , dont works with path duplicator.
>
> > >>>>>> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> > >>>>>>> Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
> > >>>>>>> duplicator dont work. i can add object to the scene , but not
> > >>>>>>> duplicates it along a path. using Path Duplicator with a cube , 
> > >>>>>>> works.
>
> > >>>>>>> On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> > >>>>>>>> ok , installed prefab on my own laptop ... except for the scale , 
> > >>>>>>>> and
> > >>>>>>>> a name(corrected) , nothing worng.
>
> > >>>>>>>> On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> > >>>>>>>>> if you see the cube while its a direct parsedata... something is 
> > >>>>>>>>> wrong with it.
> > >>>>>>>>> thats why I want make sure it loads in Prefab but if you can't 
> > >>>>>>>>> install...
>
> > >>>>>>>>> Fabrice
>
> > >>>>>>>>> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> > >>>>>>>>>> im not using awd(cant' install nothing at work) , but adding it 
> > >>>>>>>>>> to the
> > >>>>>>>>>> scene directly dont cause problems.
> > >>>>>>>>>> i uploaded the file 
> > >>>>>>>>>> here:http://www.e3beta.it/creativita/Collada.zip
> > >>>>>>>>>> , if some nice person want to make a test ;) , but really dont 
> > >>>>>>>>>> think
> > >>>>>>>>>> the problem come from the file. ALso , the loader cube appearing 
> > >>>>>>>>>> when
> > >>>>>>>>>> i add sign.children[0] , also if textures and the collada itself 
> > >>>>>>>>>> are
> > >>>>>>>>>> embedded is strange.
>
> > >>>>>>>>>> The collada is actually prepared from an external studio , we 
> > >>>>>>>>>> made
> > >>>>>>>>>> some work togheter(altough not with away , its the first project 
> > >>>>>>>>>> for
> > >>>>>>>>>> me) and never experienced this problem.
>
> > >>>>>>>>>> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> > >>>>>>>>>>> at first sight it should work. but are you sure the sign mesh 
> > >>>>>>>>>>> is ok?
> > >>>>>>>>>>> if you add it to scene you see it or if you for the sake of 
> > >>>>>>>>>>> testing drop this collada in prefab, does it load? if yes 
> > >>>>>>>>>>> replace your code with an output awd or a class from prefab.
>
> > >>>>>>>>>>> Fabrice
>
> > >>>>>>>>>>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> > >>>>>>>>>>>> nobodu have an hint for me?
>
> > >>>>>>>>>>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
> > >>>>>>>>>>>>> Hi all , i have a problem with the path duplicator class.
>
> > >>>>>>>>>>>>> i have a collada (embed) i load and add to the scene so:
>
> > >>>>>>>>>>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
> > >>>>>>>>>>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> > >>>>>>>>>>>>> _view.scene.addChild(sign);
>
> > >>>>>>>>>>>>> everything is fine.
>
> > >>>>>>>>>>>>> i want to duplicate it along a path , so:
>
> > >>>>>>>>>>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> > >>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>> Vector3D(775*200 , 200, 110 *200),
> > >>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>> Vector3D(795*200 , 200, 165*200 ),
> > >>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>> Vector3D(789*200 , 200, 227 *200),
> > >>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>> Vector3D(752*200 , 200, 275*200 ),
> > >>>>>>>>>>>>>                                                 new 
> > >>>>>>>>>>>>> Vector3D(698*200 ,200, 301*200 )]
>
> > >>>>>>>>>>>>> var pathPoint:Path = new Path(aPath);
> > >>>>>>>>>>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, 
> > >>>>>>>>>>>>> null,
> > >>>>>>>>>>>>> { scaling:1, aligntopath:true, recenter:true, material:new
> > >>>>>>>>>>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> > >>>>>>>>>>>>> _view.scene.addChild(pathDuplicator);
>
> > >>>>>>>>>>>>> nothing happens.
> > >>>>>>>>>>>>> Tryng to cast the Collada as an ObjectContainer3d , and 
> > >>>>>>>>>>>>> duplicating
> > >>>>>>>>>>>>> the first children of the .children array , duplicates not 
> > >>>>>>>>>>>>> the model ,
> > >>>>>>>>>>>>> but a cube with the texture mapped on each face.
>
> > >>>>>>>>>>>>> Im doing something wrong?
>
>

Reply via email to