I'm trying to figure out how to use Li's suggestion for using a depth map, but I had another thought: Mouse events don't fire from faces of an object if they are obscured. Therefore Away3D must know when it decides which face is under the mouse if that face is visible to the camera. Is there a way to ask that question in AS without involving the mouse? Maybe there is a flag somewhere that controls if a mouse event is fired, based on if the face can be seen?
On Apr 18, 12:25 pm, John Brookes <[email protected]> wrote: > Just tested a plane with a sphere behind it that you cant see. > > trace(_viewSourceObject.source); > in renderPrimitive Renderer.as > And it traces the sphere whether its in basic zsort or quad. > > Only time it doesn't trace is when its offscreen > > So still stand by my random guess :) > Could be wrong though
