Thanks Li, will do.

John - if in the painter's algorithm the renderer simply piles the
triangles on top of each other and lets the Flash display list take
care of showing the top one, you must be right - the renderer never
knows which face is on top.  I presume that's true of BASIC mode.  But
what about CORRECT_Z_ORDER or INTERSECTING_OBJECTS render modes?
Wouldn't they need to make a decision?  Or do they simply break the
faces up into more triangles and then let the painter's algorithm do
its job from there?

On Apr 18, 10:45 am, Li <[email protected]> wrote:
> Oh, sorry! You can still do it in 3.6 though. Just grab the scene and render
> around the area of interest to make a depth map. Ping me personally and I
> can provide some snippets.

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