Thanks Li.  Do you know any tutorials or examples for working with
depth maps?

On Apr 18, 9:50 am, Li <[email protected]> wrote:
> A simple shadow mapping technique comes to my mind. Render a depth map, then
> calculate the distance to a targeted vertex and compare with the depth map.
> If distance is the same in both, then the targeted vertex has not been
> occluded.
>
> Maybe there is a simpler way, but this one should work.

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