Thanks Li. Do you know any tutorials or examples for working with depth maps?
On Apr 18, 9:50 am, Li <[email protected]> wrote: > A simple shadow mapping technique comes to my mind. Render a depth map, then > calculate the distance to a targeted vertex and compare with the depth map. > If distance is the same in both, then the targeted vertex has not been > occluded. > > Maybe there is a simpler way, but this one should work.
