It should be somewhere in the history posts. I remember there was a discussion 
on it some time ago . May be John answered it once . I am not at PC now . Will 
try to find the solution when get to it 

Sent from my iPhone

On Apr 18, 2011, at 4:04 PM, Ralph B <[email protected]> wrote:

> Bump again...  Deep down the renderer must know if a face is drawn or
> not... does anyone have any thoughts on how to test for that?
> 
> It would be a huge help for my application (which is in Away3D 3.6).
> 
> Thanks all in advance! - Ralph
> 
> On Feb 26, 6:42 pm, "Brian Bosak" <[email protected]> wrote:
>> Bump! Good question. I'd like to know this too. I have many animations in a
>> project I'm working on that I apply using a Timer, and I would like to not
>> play these animations if the object is not in view (would make my
>> application at least 4 times faster)
>> 
>> -----Original Message-----
>> From:RalphB
>> Sent: Friday, February 25, 2011 12:24 PM
>> To: Away3D.dev
>> Subject: [away3d] How to test if a face is rendered?
>> 
>> Is there a way to find out if the renderer has decided to draw a given
>> face?
>> 
>> For example, I want to know if my sun object is behind a tree object.
>> The render has already calculated whether the faces in the sun are
>> visible to the camera.  I would like to be able to loop through the
>> faces in the sun object and test if each one can be seen by the
>> camera.
>> 
>> This is different from the visible property, which remains true even
>> if the object is behind another object and not rendered.
>> 
>> Thank in advance for any suggestions!Ralph

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