It should be somewhere in the history posts. I remember there was a discussion on it some time ago . May be John answered it once . I am not at PC now . Will try to find the solution when get to it
Sent from my iPhone On Apr 18, 2011, at 4:04 PM, Ralph B <[email protected]> wrote: > Bump again... Deep down the renderer must know if a face is drawn or > not... does anyone have any thoughts on how to test for that? > > It would be a huge help for my application (which is in Away3D 3.6). > > Thanks all in advance! - Ralph > > On Feb 26, 6:42 pm, "Brian Bosak" <[email protected]> wrote: >> Bump! Good question. I'd like to know this too. I have many animations in a >> project I'm working on that I apply using a Timer, and I would like to not >> play these animations if the object is not in view (would make my >> application at least 4 times faster) >> >> -----Original Message----- >> From:RalphB >> Sent: Friday, February 25, 2011 12:24 PM >> To: Away3D.dev >> Subject: [away3d] How to test if a face is rendered? >> >> Is there a way to find out if the renderer has decided to draw a given >> face? >> >> For example, I want to know if my sun object is behind a tree object. >> The render has already calculated whether the faces in the sun are >> visible to the camera. I would like to be able to loop through the >> faces in the sun object and test if each one can be seen by the >> camera. >> >> This is different from the visible property, which remains true even >> if the object is behind another object and not rendered. >> >> Thank in advance for any suggestions!Ralph
