Ehmmm... Check out minimole. You can set up a scene and use a depth color
material. This is for getting a depth map on the screen. In your case, you
might have to render to a texture instead and then access the data in some
way that doesn't come to my mind right now... sorry! Rendering to a bitmap
data is dead slow, so I would avoid that.

Alternatively, I know Broomstick works with depth maps already, but I'm not
sure how yet.

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