RandRange is a custom function for a random number for a range and I have used it for a long time so I know this is not the issue.
On Apr 25, 7:23 pm, seacloud9 <[email protected]> wrote: > I created an AWD1 file with prefab. I can import it in and display > one my problem comes in when I try to loop through and create more or > clone. > > The code below will not create a new ObjectContainer3D for some reason > and I am sorry my error might be something simple. When I loop > through this function and push and push a model into the array and > then display it in the view all items in the array have the same x,y,z > and name. So I am kind of perplexed. For some reason right now I > also noticed with prefab I am having issues with export to as3 class > file. I have done these things before and I am trying to redo an old > demo I made with away3d. > > I have also tried to clone the model but this has not been successful > either. > > for(var i:int = 0; i <= 100; i++){ > fishArr.push(new ObjectContainer3D()); > fishArr[i] = ObjectContainer3D(e.resource); > fishArr[i].name = 'fish'+i; > fishArr[i].z = randRange(-600,600); > fishArr[i].x = randRange(-600,600); > fishArr[i].y = randRange(-600,600); > trace(fishArr[i]); > _view.scene.addChild(fishArr[i] as ObjectContainer3D); > > } > > Original Demo might donkey punch an old > processor.http://i-create.org/actionscript/TweetTank/ > > I also tried to export a wavefront .obj but I ran into the same issue > that is discussed > here:http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/ > > Any help on this endeavor would be greatly appreciated. Thank you in > advance.
