RandRange is a custom function for a random number for a range and I
have used it for a long time so I know this is not the issue.

On Apr 25, 7:23 pm, seacloud9 <[email protected]> wrote:
> I created an AWD1 file with prefab.  I can import it in and display
> one my problem comes in when I try to loop through and create more or
> clone.
>
> The code below will not create a new ObjectContainer3D for some reason
> and I am sorry my error might be something simple.  When I loop
> through this function and push and push a model into the array and
> then display it in the view all items in the array have the same x,y,z
> and name.  So I am kind of perplexed.  For some reason right now I
> also noticed with prefab I am having issues with export to as3 class
> file.  I have done these things before and I am trying to redo an old
> demo I made with away3d.
>
> I have also tried to clone the model but this has not been successful
> either.
>
> for(var i:int = 0; i <= 100; i++){
>         fishArr.push(new ObjectContainer3D());
>         fishArr[i] = ObjectContainer3D(e.resource);
>         fishArr[i].name = 'fish'+i;
>         fishArr[i].z = randRange(-600,600);
>         fishArr[i].x = randRange(-600,600);
>         fishArr[i].y = randRange(-600,600);
>         trace(fishArr[i]);
>         _view.scene.addChild(fishArr[i] as ObjectContainer3D);
>
> }
>
> Original Demo might donkey punch an old 
> processor.http://i-create.org/actionscript/TweetTank/
>
> I also tried to export a wavefront .obj but I ran into the same issue
> that is discussed 
> here:http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/
>
> Any help on this endeavor would be greatly appreciated.  Thank you in
> advance.

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