Help on this issue would be greatly appreciated. Prefab currently does not appear able to export to Broomstick has anyone else been able to export a model as a class is as3 for broomstick? I am of course using models where the textures are a power of 2.
Currently when it loops it is populating all AWD1 with a random x,y,z although when it comes to the last item in the loop it overrides all the others that were previously pushed to the array. I can see this information in the debug output. On Apr 25, 10:24 pm, seacloud9 <[email protected]> wrote: > Side note I was originally trying to use fish.clone() where I had > assigned the fish to an ObjectContainer3D above the loop and then > convert it to an ObjectContainer3D when I add it to the scene because > fish.clone() returns an Object3D. > _view.scene.addChild(fishArr[i] as ObjectContainer3D); > > On Apr 25, 10:00 pm, seacloud9 <[email protected]> wrote: > > > > > > > > > RandRange is a custom function for a random number for a range and I > > have used it for a long time so I know this is not the issue. > > > On Apr 25, 7:23 pm, seacloud9 <[email protected]> wrote: > > > > I created an AWD1 file with prefab. I can import it in and display > > > one my problem comes in when I try to loop through and create more or > > > clone. > > > > The code below will not create a new ObjectContainer3D for some reason > > > and I am sorry my error might be something simple. When I loop > > > through this function and push and push a model into the array and > > > then display it in the view all items in the array have the same x,y,z > > > and name. So I am kind of perplexed. For some reason right now I > > > also noticed with prefab I am having issues with export to as3 class > > > file. I have done these things before and I am trying to redo an old > > > demo I made with away3d. > > > > I have also tried to clone the model but this has not been successful > > > either. > > > > for(var i:int = 0; i <= 100; i++){ > > > fishArr.push(new ObjectContainer3D()); > > > fishArr[i] = ObjectContainer3D(e.resource); > > > fishArr[i].name = 'fish'+i; > > > fishArr[i].z = randRange(-600,600); > > > fishArr[i].x = randRange(-600,600); > > > fishArr[i].y = randRange(-600,600); > > > trace(fishArr[i]); > > > _view.scene.addChild(fishArr[i] as ObjectContainer3D); > > > > } > > > > Original Demo might donkey punch an old > > > processor.http://i-create.org/actionscript/TweetTank/ > > > > I also tried to export a wavefront .obj but I ran into the same issue > > > that is discussed > > > here:http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/ > > > > Any help on this endeavor would be greatly appreciated. Thank you in > > > advance.
