Help on this issue would be greatly appreciated.

Prefab currently does not appear able to export to Broomstick has
anyone else been able to export a model as a class is as3 for
broomstick?  I am of course using models where the textures are a
power of 2.

Currently when it loops it is populating all AWD1 with a random x,y,z
although when it comes to the last item in the loop it overrides all
the others that were previously pushed to the array.  I can see this
information in the debug output.


On Apr 25, 10:24 pm, seacloud9 <[email protected]> wrote:
> Side note I was originally trying to use fish.clone() where I had
> assigned the fish to an ObjectContainer3D above the loop and then
> convert it to an ObjectContainer3D when I add it to the scene because
> fish.clone() returns an Object3D.
>      _view.scene.addChild(fishArr[i] as ObjectContainer3D);
>
> On Apr 25, 10:00 pm, seacloud9 <[email protected]> wrote:
>
>
>
>
>
>
>
> > RandRange is a custom function for a random number for a range and I
> > have used it for a long time so I know this is not the issue.
>
> > On Apr 25, 7:23 pm, seacloud9 <[email protected]> wrote:
>
> > > I created an AWD1 file with prefab.  I can import it in and display
> > > one my problem comes in when I try to loop through and create more or
> > > clone.
>
> > > The code below will not create a new ObjectContainer3D for some reason
> > > and I am sorry my error might be something simple.  When I loop
> > > through this function and push and push a model into the array and
> > > then display it in the view all items in the array have the same x,y,z
> > > and name.  So I am kind of perplexed.  For some reason right now I
> > > also noticed with prefab I am having issues with export to as3 class
> > > file.  I have done these things before and I am trying to redo an old
> > > demo I made with away3d.
>
> > > I have also tried to clone the model but this has not been successful
> > > either.
>
> > > for(var i:int = 0; i <= 100; i++){
> > >         fishArr.push(new ObjectContainer3D());
> > >         fishArr[i] = ObjectContainer3D(e.resource);
> > >         fishArr[i].name = 'fish'+i;
> > >         fishArr[i].z = randRange(-600,600);
> > >         fishArr[i].x = randRange(-600,600);
> > >         fishArr[i].y = randRange(-600,600);
> > >         trace(fishArr[i]);
> > >         _view.scene.addChild(fishArr[i] as ObjectContainer3D);
>
> > > }
>
> > > Original Demo might donkey punch an old 
> > > processor.http://i-create.org/actionscript/TweetTank/
>
> > > I also tried to export a wavefront .obj but I ran into the same issue
> > > that is discussed 
> > > here:http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/
>
> > > Any help on this endeavor would be greatly appreciated.  Thank you in
> > > advance.

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