for(var i:int = 0; i <= 100; i++){
fishArr.push(new ObjectContainer3D());
fishArr[i] = ObjectContainer3D(e.resource);
fishArr[i].name = 'fish'+i;
fishArr[i].z = randRange(-600,600);
fishArr[i].x = randRange(-600,600);
fishArr[i].y = randRange(-600,600);
trace(fishArr[i]);
_view.scene.addChild(fishArr[i] as ObjectContainer3D);
}
any help on this matter would be greatly appreciated thanks in
advance.
On Apr 26, 7:33 am, seacloud9 <[email protected]> wrote:
> Help on this issue would be greatly appreciated.
>
> Prefab currently does not appear able to export to Broomstick has
> anyone else been able to export a model as a class is as3 for
> broomstick? I am of course using models where the textures are a
> power of 2.
>
> Currently when it loops it is populating all AWD1 with a random x,y,z
> although when it comes to the last item in the loop it overrides all
> the others that were previously pushed to the array. I can see this
> information in the debug output.
>
> On Apr 25, 10:24 pm,seacloud9<[email protected]> wrote:
>
>
>
>
>
>
>
> > Side note I was originally trying to use fish.clone() where I had
> > assigned the fish to an ObjectContainer3D above the loop and then
> > convert it to an ObjectContainer3D when I add it to the scene because
> > fish.clone() returns an Object3D.
> > _view.scene.addChild(fishArr[i] as ObjectContainer3D);
>
> > On Apr 25, 10:00 pm,seacloud9<[email protected]> wrote:
>
> > > RandRange is a custom function for a random number for a range and I
> > > have used it for a long time so I know this is not the issue.
>
> > > On Apr 25, 7:23 pm,seacloud9<[email protected]> wrote:
>
> > > > I created an AWD1 file with prefab. I can import it in and display
> > > > one my problem comes in when I try to loop through and create more or
> > > > clone.
>
> > > > The code below will not create a new ObjectContainer3D for some reason
> > > > and I am sorry my error might be something simple. When I loop
> > > > through this function and push and push a model into the array and
> > > > then display it in the view all items in the array have the same x,y,z
> > > > and name. So I am kind of perplexed. For some reason right now I
> > > > also noticed with prefab I am having issues with export to as3 class
> > > > file. I have done these things before and I am trying to redo an old
> > > > demo I made with away3d.
>
> > > > I have also tried to clone the model but this has not been successful
> > > > either.
>
> > > > for(var i:int = 0; i <= 100; i++){
> > > > fishArr.push(new ObjectContainer3D());
> > > > fishArr[i] = ObjectContainer3D(e.resource);
> > > > fishArr[i].name = 'fish'+i;
> > > > fishArr[i].z = randRange(-600,600);
> > > > fishArr[i].x = randRange(-600,600);
> > > > fishArr[i].y = randRange(-600,600);
> > > > trace(fishArr[i]);
> > > > _view.scene.addChild(fishArr[i] as ObjectContainer3D);
>
> > > > }
>
> > > > Original Demo might donkey punch an old
> > > > processor.http://i-create.org/actionscript/TweetTank/
>
> > > > I also tried to export a wavefront .obj but I ran into the same issue
> > > > that is discussed
> > > > here:http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/
>
> > > > Any help on this endeavor would be greatly appreciated. Thank you in
> > > > advance.