I have no experience with awd stuff, but with obj I had to clone the meshes 
- cloning the ObjectContainer didn't work for me.. So maybe try something 
like this in your loop:

fishArr[i] = ObjectContainer3D();
for(var j:uint = 0; j<fish.numChildren; j++)
{
        fishArr[i].addChild( Mesh(fish.getChildAt(j).clone()) );
}

cheers,
sven

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