Side note I was originally trying to use fish.clone() where I had
assigned the fish to an ObjectContainer3D above the loop and then
convert it to an ObjectContainer3D when I add it to the scene because
fish.clone() returns an Object3D.
_view.scene.addChild(fishArr[i] as ObjectContainer3D);
On Apr 25, 10:00 pm, seacloud9 <[email protected]> wrote:
> RandRange is a custom function for a random number for a range and I
> have used it for a long time so I know this is not the issue.
>
> On Apr 25, 7:23 pm, seacloud9 <[email protected]> wrote:
>
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> > I created an AWD1 file with prefab. I can import it in and display
> > one my problem comes in when I try to loop through and create more or
> > clone.
>
> > The code below will not create a new ObjectContainer3D for some reason
> > and I am sorry my error might be something simple. When I loop
> > through this function and push and push a model into the array and
> > then display it in the view all items in the array have the same x,y,z
> > and name. So I am kind of perplexed. For some reason right now I
> > also noticed with prefab I am having issues with export to as3 class
> > file. I have done these things before and I am trying to redo an old
> > demo I made with away3d.
>
> > I have also tried to clone the model but this has not been successful
> > either.
>
> > for(var i:int = 0; i <= 100; i++){
> > fishArr.push(new ObjectContainer3D());
> > fishArr[i] = ObjectContainer3D(e.resource);
> > fishArr[i].name = 'fish'+i;
> > fishArr[i].z = randRange(-600,600);
> > fishArr[i].x = randRange(-600,600);
> > fishArr[i].y = randRange(-600,600);
> > trace(fishArr[i]);
> > _view.scene.addChild(fishArr[i] as ObjectContainer3D);
>
> > }
>
> > Original Demo might donkey punch an old
> > processor.http://i-create.org/actionscript/TweetTank/
>
> > I also tried to export a wavefront .obj but I ran into the same issue
> > that is discussed
> > here:http://ultravisual.co.uk/blog/2011/03/22/more-molehill-away3d-fun/
>
> > Any help on this endeavor would be greatly appreciated. Thank you in
> > advance.