Just a quick note to say that Broomstick is a huge leap forward when it comes to loading in the fact that once a file has been loaded (and parsed, which happens in the background), the type of that file does not matter anymore and should not even be guessable by looking at the loaded contents. So regardless of whether your scene objects come from awd or obj, everything should work exactly the same once the load completes. If it doesn't it's a bug and we appreciate greatly if you report it. Just a side note! :)
Cheers On Apr 27, 1:28 am, sven <[email protected]> wrote: > I have no experience with awd stuff, but with obj I had to clone the meshes > - cloning the ObjectContainer didn't work for me.. So maybe try something > like this in your loop: > > fishArr[i] = ObjectContainer3D(); > for(var j:uint = 0; j<fish.numChildren; j++) > { > fishArr[i].addChild( Mesh(fish.getChildAt(j).clone()) ); > > } > > cheers, > sven
