@Michael: Listen for ASSET_COMPLETE, and when you get the material (event.asset.assetType == AssetType.MATERIAL) set mipmap to false.
Or do it on RESOURCE_COMPLETE, but then make sure that you don't start rendering (or add the object to the scene) until after RESOURCE_COMPLETE, because it's probably in the render() call that this error is thrown, right? Cheers /R On May 18, 11:56 am, Michael Iv <[email protected]> wrote: > Hi All .Need some help in disabling the mipmapping.When loading 3ds file on > texture load I am getting this error: > > Error #3700: A texture sampler binds an incomplete texture. Make sure to > upload(). All miplevels are required when mipmapping is enabled. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
