@Michael:
Listen for ASSET_COMPLETE, and when you get the material
(event.asset.assetType == AssetType.MATERIAL) set mipmap to false.

Or do it on RESOURCE_COMPLETE, but then make sure that you don't start
rendering (or add the object to the scene) until after
RESOURCE_COMPLETE, because it's probably in the render() call that
this error is thrown, right?


Cheers
/R


On May 18, 11:56 am, Michael Iv <[email protected]> wrote:
> Hi All .Need some help in disabling the mipmapping.When loading 3ds file on
> texture load I am getting this error:
>
>  Error #3700: A texture sampler binds an incomplete texture. Make sure to
> upload(). All miplevels are required when mipmapping is enabled.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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