so scale it 2048x2048 or BitmapMaterial(yourmat).mipmap = false But disabling mipmap also changes how it appears in the distance. http://groups.google.com/group/away3d-dev/browse_thread/thread/2a07dad6ddac87bd/1c5f64aa7f17de3c?lnk=gst&q=mipmap+brookes#1c5f64aa7f17de3c
AT least it does on my gpu
