Use render sessions . Distribute different parts to separate sessions. That 
always works

Sent from my iPhone

On May 19, 2011, at 10:42 AM, Novora <[email protected]> wrote:

> I've been struggling with this problem with a week or so, and I'm
> really, really irritated...
> 
> Alright, we're making is a pool game, where there will be balls, on a
> pool table.
> 
> Main problem, the balls have this great tendency to... how to say,
> appear above or below the rails? At some areas it will be rendered
> above the rails, at some areas below.
> 
> The 6 main parts are, the 4 rails, the "floor" of the pool table (that
> green area) along with the legs, and the balls, all in the same
> container.
> 
> And no matter what I've been trying, ownSession.screenZ or
> ScreenZOffset, I can never figure out that exact number to put to
> ensure the balls will always be rendered correctly!
> 
> So... Main questions.
> 
> 1) Is there any better way of doing this? Ensuring that the balls and
> the rails will be rendered correctly.
> 
> 2) Is there a way to access what the current screenZ of the object is,
> if its not OwnCanvas? In order to correctly determine the rendering
> order, you could say...
> 
> 3) How does screenZ and ScreenZOffset work exactly?!? It seems to
> randomly work here and there...
> 
> 4) Is there any other ways of modifying the depth sorting?
> 
> Please help, I'm pulling my hair out!
> 
> Thanks!

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