Also, make sure you have enough geometry on the rails. The z-order is
averaged by tri/poly and having long triangles might cause unexpected
results.

On May 19, 10:16 am, Michael Iv <[email protected]> wrote:
> If it is Away3.6 so render sessions are better solutions in term of 
> performance . Correct Z order is CPU intensive .
>
> Sent from my iPhone
>
> On May 19, 2011, at 12:08 PM, ringodotnl <[email protected]> wrote:
>
>
>
>
>
>
>
> > For Away3.6 I assume ?
>
> > Not sure about render sessions suggestion but that sounds to me like
> > layer rendering, so it will draw table first then the balls which will
> > not solve the issues when a ball is near a corner.
> > Correct me if I am wrong.
>
> > What you could try is:
> > view.renderer = Renderer.CORRECT_Z_ORDER;
>
> > The downside of this will be the performance. Let me know how it goes.
>
> > Cheers,
> > Ringo.
>
> > On May 19, 10:19 am, Michael Iv <[email protected]> wrote:
> >> Use render sessions . Distribute different parts to separate sessions. 
> >> That always works
>
> >> Sent from my iPhone
>
> >> On May 19, 2011, at 10:42 AM, Novora <[email protected]> wrote:
>
> >>> I've been struggling with this problem with a week or so, and I'm
> >>> really, really irritated...
>
> >>> Alright, we're making is a pool game, where there will be balls, on a
> >>> pool table.
>
> >>> Main problem, the balls have this great tendency to... how to say,
> >>> appear above or below the rails? At some areas it will be rendered
> >>> above the rails, at some areas below.
>
> >>> The 6 main parts are, the 4 rails, the "floor" of the pool table (that
> >>> green area) along with the legs, and the balls, all in the same
> >>> container.
>
> >>> And no matter what I've been trying, ownSession.screenZ or
> >>> ScreenZOffset, I can never figure out that exact number to put to
> >>> ensure the balls will always be rendered correctly!
>
> >>> So... Main questions.
>
> >>> 1) Is there any better way of doing this? Ensuring that the balls and
> >>> the rails will be rendered correctly.
>
> >>> 2) Is there a way to access what the current screenZ of the object is,
> >>> if its not OwnCanvas? In order to correctly determine the rendering
> >>> order, you could say...
>
> >>> 3) How does screenZ and ScreenZOffset work exactly?!? It seems to
> >>> randomly work here and there...
>
> >>> 4) Is there any other ways of modifying the depth sorting?
>
> >>> Please help, I'm pulling my hair out!
>
> >>> Thanks!

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