If it is Away3.6 so render sessions are better solutions in term of performance 
. Correct Z order is CPU intensive . 

Sent from my iPhone

On May 19, 2011, at 12:08 PM, ringodotnl <[email protected]> wrote:

> For Away3.6 I assume ?
> 
> Not sure about render sessions suggestion but that sounds to me like
> layer rendering, so it will draw table first then the balls which will
> not solve the issues when a ball is near a corner.
> Correct me if I am wrong.
> 
> What you could try is:
> view.renderer = Renderer.CORRECT_Z_ORDER;
> 
> The downside of this will be the performance. Let me know how it goes.
> 
> Cheers,
> Ringo.
> 
> 
> 
> 
> On May 19, 10:19 am, Michael Iv <[email protected]> wrote:
>> Use render sessions . Distribute different parts to separate sessions. That 
>> always works
>> 
>> Sent from my iPhone
>> 
>> On May 19, 2011, at 10:42 AM, Novora <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> I've been struggling with this problem with a week or so, and I'm
>>> really, really irritated...
>> 
>>> Alright, we're making is a pool game, where there will be balls, on a
>>> pool table.
>> 
>>> Main problem, the balls have this great tendency to... how to say,
>>> appear above or below the rails? At some areas it will be rendered
>>> above the rails, at some areas below.
>> 
>>> The 6 main parts are, the 4 rails, the "floor" of the pool table (that
>>> green area) along with the legs, and the balls, all in the same
>>> container.
>> 
>>> And no matter what I've been trying, ownSession.screenZ or
>>> ScreenZOffset, I can never figure out that exact number to put to
>>> ensure the balls will always be rendered correctly!
>> 
>>> So... Main questions.
>> 
>>> 1) Is there any better way of doing this? Ensuring that the balls and
>>> the rails will be rendered correctly.
>> 
>>> 2) Is there a way to access what the current screenZ of the object is,
>>> if its not OwnCanvas? In order to correctly determine the rendering
>>> order, you could say...
>> 
>>> 3) How does screenZ and ScreenZOffset work exactly?!? It seems to
>>> randomly work here and there...
>> 
>>> 4) Is there any other ways of modifying the depth sorting?
>> 
>>> Please help, I'm pulling my hair out!
>> 
>>> Thanks!

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