Anyone can provide any assistance...? Please...?
On May 19, 5:55 pm, Novora <[email protected]> wrote: > As for the Render Sessions... I'm sorry, I'm not sure how that works, > or how it would be different from ownCanvas-ing all the parts, and > screenZOffsetting them/changing their ScreenZ... > > Would it be fine to perhaps provide an example? > > On May 19, 4:19 pm, Michael Iv <[email protected]> wrote: > > > > > Use render sessions . Distribute different parts to separate sessions. That > > always works > > > Sent from my iPhone > > > On May 19, 2011, at 10:42 AM, Novora <[email protected]> wrote: > > > > I've been struggling with this problem with a week or so, and I'm > > > really, really irritated... > > > > Alright, we're making is a pool game, where there will be balls, on a > > > pool table. > > > > Main problem, the balls have this great tendency to... how to say, > > > appear above or below the rails? At some areas it will be rendered > > > above the rails, at some areas below. > > > > The 6 main parts are, the 4 rails, the "floor" of the pool table (that > > > green area) along with the legs, and the balls, all in the same > > > container. > > > > And no matter what I've been trying, ownSession.screenZ or > > > ScreenZOffset, I can never figure out that exact number to put to > > > ensure the balls will always be rendered correctly! > > > > So... Main questions. > > > > 1) Is there any better way of doing this? Ensuring that the balls and > > > the rails will be rendered correctly. > > > > 2) Is there a way to access what the current screenZ of the object is, > > > if its not OwnCanvas? In order to correctly determine the rendering > > > order, you could say... > > > > 3) How does screenZ and ScreenZOffset work exactly?!? It seems to > > > randomly work here and there... > > > > 4) Is there any other ways of modifying the depth sorting? > > > > Please help, I'm pulling my hair out! > > > > Thanks!
