For Away3.6 I assume ?

Not sure about render sessions suggestion but that sounds to me like
layer rendering, so it will draw table first then the balls which will
not solve the issues when a ball is near a corner.
Correct me if I am wrong.

What you could try is:
view.renderer = Renderer.CORRECT_Z_ORDER;

The downside of this will be the performance. Let me know how it goes.

Cheers,
Ringo.




On May 19, 10:19 am, Michael Iv <[email protected]> wrote:
> Use render sessions . Distribute different parts to separate sessions. That 
> always works
>
> Sent from my iPhone
>
> On May 19, 2011, at 10:42 AM, Novora <[email protected]> wrote:
>
>
>
>
>
>
>
> > I've been struggling with this problem with a week or so, and I'm
> > really, really irritated...
>
> > Alright, we're making is a pool game, where there will be balls, on a
> > pool table.
>
> > Main problem, the balls have this great tendency to... how to say,
> > appear above or below the rails? At some areas it will be rendered
> > above the rails, at some areas below.
>
> > The 6 main parts are, the 4 rails, the "floor" of the pool table (that
> > green area) along with the legs, and the balls, all in the same
> > container.
>
> > And no matter what I've been trying, ownSession.screenZ or
> > ScreenZOffset, I can never figure out that exact number to put to
> > ensure the balls will always be rendered correctly!
>
> > So... Main questions.
>
> > 1) Is there any better way of doing this? Ensuring that the balls and
> > the rails will be rendered correctly.
>
> > 2) Is there a way to access what the current screenZ of the object is,
> > if its not OwnCanvas? In order to correctly determine the rendering
> > order, you could say...
>
> > 3) How does screenZ and ScreenZOffset work exactly?!? It seems to
> > randomly work here and there...
>
> > 4) Is there any other ways of modifying the depth sorting?
>
> > Please help, I'm pulling my hair out!
>
> > Thanks!

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