Changing the geometry on the rails doesn't seem to work either, for some strange reason...There was no effect.
On May 19, 5:21 pm, Jerome <[email protected]> wrote: > Also, make sure you have enough geometry on the rails. The z-order is > averaged by tri/poly and having long triangles might cause unexpected > results. > > On May 19, 10:16 am, Michael Iv <[email protected]> wrote: > > > > > If it is Away3.6 so render sessions are better solutions in term of > > performance . Correct Z order is CPU intensive . > > > Sent from my iPhone > > > On May 19, 2011, at 12:08 PM, ringodotnl <[email protected]> wrote: > > > > For Away3.6 I assume ? > > > > Not sure about render sessions suggestion but that sounds to me like > > > layer rendering, so it will draw table first then the balls which will > > > not solve the issues when a ball is near a corner. > > > Correct me if I am wrong. > > > > What you could try is: > > > view.renderer = Renderer.CORRECT_Z_ORDER; > > > > The downside of this will be the performance. Let me know how it goes. > > > > Cheers, > > > Ringo. > > > > On May 19, 10:19 am, Michael Iv <[email protected]> wrote: > > >> Use render sessions . Distribute different parts to separate sessions. > > >> That always works > > > >> Sent from my iPhone > > > >> On May 19, 2011, at 10:42 AM, Novora <[email protected]> wrote: > > > >>> I've been struggling with this problem with a week or so, and I'm > > >>> really, really irritated... > > > >>> Alright, we're making is a pool game, where there will be balls, on a > > >>> pool table. > > > >>> Main problem, the balls have this great tendency to... how to say, > > >>> appear above or below the rails? At some areas it will be rendered > > >>> above the rails, at some areas below. > > > >>> The 6 main parts are, the 4 rails, the "floor" of the pool table (that > > >>> green area) along with the legs, and the balls, all in the same > > >>> container. > > > >>> And no matter what I've been trying, ownSession.screenZ or > > >>> ScreenZOffset, I can never figure out that exact number to put to > > >>> ensure the balls will always be rendered correctly! > > > >>> So... Main questions. > > > >>> 1) Is there any better way of doing this? Ensuring that the balls and > > >>> the rails will be rendered correctly. > > > >>> 2) Is there a way to access what the current screenZ of the object is, > > >>> if its not OwnCanvas? In order to correctly determine the rendering > > >>> order, you could say... > > > >>> 3) How does screenZ and ScreenZOffset work exactly?!? It seems to > > >>> randomly work here and there... > > > >>> 4) Is there any other ways of modifying the depth sorting? > > > >>> Please help, I'm pulling my hair out! > > > >>> Thanks!
