I have a simple question

How can I know the real position of a vertexdata inside the view3D

I want to know the exact position of a given corner of a plane
So far I can create a vertex with 3 vertexdata which give me one
corner
but when I check the x/y/z of that vertex it doesn t correspond to the
real coordinates, even when I add the x/y/z of the plane

any idea?

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