thanks for your help the first one I know how to do it, it's the second option I need to do, "real vertex position inside the view3D" ok I ll check the scene transform method thanks
On Sep 9, 10:49 am, Michael Iv <[email protected]> wrote: > Do you mean you want to know the screen coordinates of the vertices or the 3d > scene? If it is first then search the away3d.com forum . I put a code for > this there a couple of months ago . If you need a world or scene position of > the vertices you should multiply each vertex by the scene transform matrix > which was usually available as the property of any object3d . I can't give > you an exact code as I haven't worked with away3d 4 already for a long time > and currently I am on vacation and have no access to my PC > > Sent from my iPhone > > On Sep 9, 2011, at 4:37 PM, Canado <[email protected]> wrote: > > > > > > > > > Hi Michael > > > Do you know how to do this? > > Even if my plane has some rotation? > > > thanks > > > On Sep 8, 8:03 am, "Michael IV (aka SasMaster)" > > <[email protected]> wrote: > >> Those are in the object space.Multiply the vertices by the world matrix. > > >> On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote: > >>> I have a simple question > > >>> How can I know the real position of a vertexdata inside the view3D > > >>> I want to know the exact position of a given corner of a plane > >>> So far I can create a vertex with 3 vertexdata which give me one > >>> corner > >>> but when I check the x/y/z of that vertex it doesn t correspond to the > >>> real coordinates, even when I add the x/y/z of the plane > > >>> any idea? > > >> -- > >> Michael Ivanov ,Senior Programmer > >> Neurotech Solutions > >> Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net > >> Tel:054-4962254 > >> [email protected] > >> [email protected]
