thanks for your help
the first one I know how to do it, it's the second option I need to
do, "real vertex position inside the view3D"
ok I ll check the scene transform method
thanks

On Sep 9, 10:49 am, Michael Iv <[email protected]> wrote:
> Do you mean you want to know the screen coordinates of the vertices or the 3d 
> scene? If it is first then search the away3d.com forum . I put a code for 
> this there a couple of months ago . If you need a world or scene position of 
> the vertices you should multiply each vertex by the scene transform matrix 
> which was usually available as the property of any object3d . I can't give 
> you an exact code as I haven't worked with away3d 4 already for a long time 
> and currently I am on vacation and have no access to my PC
>
> Sent from my iPhone
>
> On Sep 9, 2011, at 4:37 PM, Canado <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi Michael
>
> > Do you know how to do this?
> > Even if my plane has some rotation?
>
> > thanks
>
> > On Sep 8, 8:03 am, "Michael IV (aka SasMaster)"
> > <[email protected]> wrote:
> >> Those are in the object space.Multiply the vertices  by the world matrix.
>
> >> On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote:
> >>> I have a simple question
>
> >>> How can I know the real position of a vertexdata inside the view3D
>
> >>> I want to know the exact position of a given corner of a plane
> >>> So far I can create a vertex with 3 vertexdata which give me one
> >>> corner
> >>> but when I check the x/y/z of that vertex it doesn t correspond to the
> >>> real coordinates, even when I add the x/y/z of the plane
>
> >>> any idea?
>
> >> --
> >> Michael Ivanov ,Senior Programmer
> >> Neurotech Solutions 
> >> Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]

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