Do you mean you want to know the screen coordinates of the vertices or the 3d 
scene? If it is first then search the away3d.com forum . I put a code for this 
there a couple of months ago . If you need a world or scene position of the 
vertices you should multiply each vertex by the scene transform matrix which 
was usually available as the property of any object3d . I can't give you an 
exact code as I haven't worked with away3d 4 already for a long time and 
currently I am on vacation and have no access to my PC 

Sent from my iPhone

On Sep 9, 2011, at 4:37 PM, Canado <[email protected]> wrote:

> Hi Michael
> 
> Do you know how to do this?
> Even if my plane has some rotation?
> 
> thanks
> 
> On Sep 8, 8:03 am, "Michael IV (aka SasMaster)"
> <[email protected]> wrote:
>> Those are in the object space.Multiply the vertices  by the world matrix.
>> 
>> On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote:
>>> I have a simple question
>> 
>>> How can I know the real position of a vertexdata inside the view3D
>> 
>>> I want to know the exact position of a given corner of a plane
>>> So far I can create a vertex with 3 vertexdata which give me one
>>> corner
>>> but when I check the x/y/z of that vertex it doesn t correspond to the
>>> real coordinates, even when I add the x/y/z of the plane
>> 
>>> any idea?
>> 
>> --
>> Michael Ivanov ,Senior Programmer
>> Neurotech Solutions Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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