Do you mean you want to know the screen coordinates of the vertices or the 3d scene? If it is first then search the away3d.com forum . I put a code for this there a couple of months ago . If you need a world or scene position of the vertices you should multiply each vertex by the scene transform matrix which was usually available as the property of any object3d . I can't give you an exact code as I haven't worked with away3d 4 already for a long time and currently I am on vacation and have no access to my PC
Sent from my iPhone On Sep 9, 2011, at 4:37 PM, Canado <[email protected]> wrote: > Hi Michael > > Do you know how to do this? > Even if my plane has some rotation? > > thanks > > On Sep 8, 8:03 am, "Michael IV (aka SasMaster)" > <[email protected]> wrote: >> Those are in the object space.Multiply the vertices by the world matrix. >> >> On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote: >>> I have a simple question >> >>> How can I know the real position of a vertexdata inside the view3D >> >>> I want to know the exact position of a given corner of a plane >>> So far I can create a vertex with 3 vertexdata which give me one >>> corner >>> but when I check the x/y/z of that vertex it doesn t correspond to the >>> real coordinates, even when I add the x/y/z of the plane >> >>> any idea? >> >> -- >> Michael Ivanov ,Senior Programmer >> Neurotech Solutions Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected]
