Those are in the object space.Multiply the vertices  by the world matrix.

On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote:

> I have a simple question
>
> How can I know the real position of a vertexdata inside the view3D
>
> I want to know the exact position of a given corner of a plane
> So far I can create a vertex with 3 vertexdata which give me one
> corner
> but when I check the x/y/z of that vertex it doesn t correspond to the
> real coordinates, even when I add the x/y/z of the plane
>
> any idea?




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