Those are in the object space.Multiply the vertices by the world matrix. On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote:
> I have a simple question > > How can I know the real position of a vertexdata inside the view3D > > I want to know the exact position of a given corner of a plane > So far I can create a vertex with 3 vertexdata which give me one > corner > but when I check the x/y/z of that vertex it doesn t correspond to the > real coordinates, even when I add the x/y/z of the plane > > any idea? -- Michael Ivanov ,Senior Programmer Neurotech Solutions Ltd. www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
