Hi Michael

When I check the sceneTransform property of the object3D I need to
pass a matrix as parameter
But I don t understand why I have to pass a matrix here since I need
the real position of a given vertex

And when I create the matrix to pass as a parameter it doesn't work
Do I need to use the raw data of the object ??? if yes how do you do
that?

thanks for your input

On Sep 9, 3:21 pm, Canado <[email protected]> wrote:
> thanks for your help
> the first one I know how to do it, it's the second option I need to
> do, "real vertex position inside the view3D"
> ok I ll check the scene transform method
> thanks
>
> On Sep 9, 10:49 am, Michael Iv <[email protected]> wrote:
>
>
>
>
>
>
>
> > Do you mean you want to know the screen coordinates of the vertices or the 
> > 3d scene? If it is first then search the away3d.com forum . I put a code 
> > for this there a couple of months ago . If you need a world or scene 
> > position of the vertices you should multiply each vertex by the scene 
> > transform matrix which was usually available as the property of any 
> > object3d . I can't give you an exact code as I haven't worked with away3d 4 
> > already for a long time and currently I am on vacation and have no access 
> > to my PC
>
> > Sent from my iPhone
>
> > On Sep 9, 2011, at 4:37 PM, Canado <[email protected]> wrote:
>
> > > Hi Michael
>
> > > Do you know how to do this?
> > > Even if my plane has some rotation?
>
> > > thanks
>
> > > On Sep 8, 8:03 am, "Michael IV (aka SasMaster)"
> > > <[email protected]> wrote:
> > >> Those are in the object space.Multiply the vertices  by the world matrix.
>
> > >> On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote:
> > >>> I have a simple question
>
> > >>> How can I know the real position of a vertexdata inside the view3D
>
> > >>> I want to know the exact position of a given corner of a plane
> > >>> So far I can create a vertex with 3 vertexdata which give me one
> > >>> corner
> > >>> but when I check the x/y/z of that vertex it doesn t correspond to the
> > >>> real coordinates, even when I add the x/y/z of the plane
>
> > >>> any idea?
>
> > >> --
> > >> Michael Ivanov ,Senior Programmer
> > >> Neurotech Solutions 
> > >> Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net
> > >> Tel:054-4962254
> > >> [email protected]
> > >> [email protected]

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