Hi Michael Do you know how to do this? Even if my plane has some rotation?
thanks On Sep 8, 8:03 am, "Michael IV (aka SasMaster)" <[email protected]> wrote: > Those are in the object space.Multiply the vertices by the world matrix. > > On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote: > > I have a simple question > > > How can I know the real position of a vertexdata inside the view3D > > > I want to know the exact position of a given corner of a plane > > So far I can create a vertex with 3 vertexdata which give me one > > corner > > but when I check the x/y/z of that vertex it doesn t correspond to the > > real coordinates, even when I add the x/y/z of the plane > > > any idea? > > -- > Michael Ivanov ,Senior Programmer > Neurotech Solutions Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
