Hi Michael

Do you know how to do this?
Even if my plane has some rotation?

thanks

On Sep 8, 8:03 am, "Michael IV (aka SasMaster)"
<[email protected]> wrote:
> Those are in the object space.Multiply the vertices  by the world matrix.
>
> On Thu, Sep 8, 2011 at 2:58 PM, Canado <[email protected]> wrote:
> > I have a simple question
>
> > How can I know the real position of a vertexdata inside the view3D
>
> > I want to know the exact position of a given corner of a plane
> > So far I can create a vertex with 3 vertexdata which give me one
> > corner
> > but when I check the x/y/z of that vertex it doesn t correspond to the
> > real coordinates, even when I add the x/y/z of the plane
>
> > any idea?
>
> --
> Michael Ivanov ,Senior Programmer
> Neurotech Solutions Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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