On Mon, 2010-12-20 at 11:49 +0100, david blanchard wrote:
> For the first step (one day work), as Xav was suggesting, we could 
> implement one trust gauge wich would work the following way, as a
> test : The gauge has 100 points when it's full.
> It empties itself in 4 days (if the decrease can be continuous it's
> better) Finishing a mission fills a third of the bar.
> If all these are values are easy to change (config) it's better. For
> the mission reward, if we can decide for each mission how much the
> refill will be, better too (having the 1/3 specified not for all
> missions but for each mission).
> Thoughts ? 

Yup - I think it's good. I would leave Vlad free to choose the details
of the implementation - it's more fun to code something when you are
more free on how and what to do. Then we can discuss the results at the
end of the day, see where we agree and disagree, and eventually plan
more specific details for the next daily iteration.

In a nutshell, what I'd like is that you try to have fun with what
you're developing Vlad. You know the game, you know the concept of the
game -- make something cool that you are proud of, even if it's small,
and I'll be happy. : )

Xavier.

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