On Sun, 2010-07-11 at 17:33 +0200, david blanchard wrote: > [David] Thanks for the work ! I share the same vision for what could > be the AI, Xav, but as a long term plan.
Hum, I think I didn't explain this part well enough; the idea is clearly not to create a long term plan - you know what I think of long-term plans. ;p It's simply the continuation of the discussion with Josselin - to start from the audience and the type of game, even if it means we change in two weeks, to try to make it easier to sort out which features are worth implementing, and what we should focus on first. It's not about describing what we want the game to be in six months or one year - it's about trying to get more consistency in our definition of the game. If we start writing gameplay mechanisms without having in mind the relationships between the demography/audience, the genre, the message/pitch and the gameplay mecanisms, we'll just get an inconsistent experience. For example, in what you describe, what's the goal of the player? Is it a strategy game or is it more casual? Is the player experience story-driven or not? What are the references for the feeling the player has while he is playing? What's his motivation? What's the context of the story, the message? I tried to start answering the detail of the gameplay mecanisms you describe, but I realized that it was difficult to do it without constantly having to come back to the positioning of the game. I really agree with Josselin's point there - we need to focus on this first. Don't misunderstand me though - I'm not saying we should start having a "grand vision" for the game and start discarding everything that doesn't fit. I just think that it's more than time to really face the choices that Josselin has highlighted, and I hope you'll want to join the discussion. It's probably my fault though - I should have started the third document, about the gameplay, only once we had agreed on the two first ones. The objective would have been clearer I think... So, how would you position the game? What would you keep/change on those two documents? http://community.hackit.cx/wiki/AI_Game_Positioning http://community.hackit.cx/wiki/AI_Game_overview Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
