On this subject, an interesting first step would be to have a closer look at
existing games that are a good inspiration for what we'll do for the first
step of AI.

So what I did is try to describe the macro gameplay of Farmville,
http://community.hackit.cx/wiki/Farmville_Gameplay
I'd be interested to know what you think of the structure of the page. 
If it is clear, we can use the same structure for the AI gameplay page.
Aurélien and Xav are going to do the same exercise, each one on a different
game. 
Once we have the description of these three gameplays, I think it will be
interesting to go back to the brainstorm on what we do with the AIs. 

Thx
D

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