> -----Message d'origine----- > De : [email protected] [mailto:[email protected]] De la part de > Xavier Antoviaque > Envoyé : dimanche 11 juillet 2010 19:26 > À : [email protected] > Objet : Re: [HackIt Bar] [Gameplay] A.I.s > It's simply the continuation of the discussion with Josselin - to start > from the audience and the type of game, even if it means we change in > two weeks, to try to make it easier to sort out which features are > worth > implementing, and what we should focus on first.
[David] Agreed, I also had the discussion with Josselin in mind when I wrote my first mail. But it helps me work on very concrete stuff and possible first prototypes features in order to think about the macro side of things. I believe that mixing top-bottom (think macro and deduce features) and bottom-up (think about a short term prototype/features and deduce what kind of a game you want to do) is an interesting approach. Anyways, now for the discussion on positioning and overview, I've done to quick things : First, I've merged the two pages and revamped/simplified the structure - I think it's easier to read because it gives an overview of both the promise to the player (experience) and who it is for (positioning). Please let me know if it suits you. It's here -> http://community.hackit.cx/wiki/HackIt!_Positioning_and_overview_%28V2%29 Second, I've reworked bits and pieces here and there, I let you have a look at the content of the page. A few comments : - The one big thing, I guess, is that for me the AI is not something that deeply changes our game, and I think Xav that for you it is, so we should discuss it. For me, the AI is kind of a supporting mean, not a primary one : It brings coherency to the different elements of the game, by justifying the various features through the context of AI. It allows to lay down a nice story that will be less techie than hack. But for me the game is still about the player who is involved in a war for control over the internet, trying to gain territory and fight power (through AIs use eventually), fighting against players and other unknown forces. The AIs are there, they are a force on the web, they provide the player the tools that will help me, they build an ambiguous relationship with the player, etc, but for me they don't change the paradigm of the game. Therefore I removed the promise, because for me 'things you own end up owning you' is only a part of the game (it's the ambiguity of the relationship AI/player that we can develop in the long term, yes) but it does not sum up the experience according to me. Let's discuss it and then I'll eventually rework this promise. On this topic, right now I've also removed Pokemon because for me it's creating a confusion, I don't see our game as pet caring (even if we have a relation with AIs, level them up, discover that they have a will, pet caring is not the main purpose for the player for me), can you elaborate. I'm not sure that our core target as you started to define it is compatible with Pokemon, though I believe the rest of the references are compatible. - I put 'adventure' in the genre - adventure is vague yep, but in my mind it involves a storyline that creates milestones in the game, and can display very different gameplay as long as the feeling of the adventure is there. I mean, click and points such as monkey island, Zelda, GTA, I can call of these adventures, so the drawback is that it is not very precise but I don't see something more precise right now. Speaking of storyline, I'm not sure Xav what you mean by story-driven. For me story is a secondary mean that must enhance what we want to do - an adventure on the real web - and create milestones that mark the evolution of the world, the dynamics of the war that is taking place, if we have a war. What is story-driven according to you ? Please let me know the big questions that I forgot to tackle, there are many discussions on the topic so I might have skipped things. I look forward to hearing your views, that I think are quite different - it's going to be interesting :) D _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
