> 
> The idea here is more to have something quick that can be finished in a
> few weeks. The game design is well tested already: it will allow to
> just
> test the social/viral part, and it's likely to be an easy win -
> something I think we could use right now, as I think discussions are
> sometimes slightly more tense than they should be.
> 

[David] I looked at the game and I definitely like it a lot.
I also like the simplicity of its development, and I agree that having a small 
and nice product on facebook can be very useful, both for the spirit and for 
the coming months of hackIt (will give us a channel towards players).

Now, the question I still have is related to our image & our identity. The game 
you suggest Xav is a very good one, but 1) it already exists as a board game, 
and 2) I don't find it completely related to our editorial line 
(http://community.hackit.cx/wiki/Company_manifesto). 

My point here is, shouldn't we develop a game that has the same kind of 
simplicity of development, but has a stronger signature (meaning that people 
can remember the sort of things we're interested in) ? 

Here, let me come back, once again :), to the factions game designed by 
Aurélien some time ago. Very simple, two factions, attack and identification 
points, more attack than identification so that players are pushed to discuss & 
elaborate strategies together. 
The flaw here is that yes, the game design is not a copycat (though I'm sure 
this kind of mechanism exists already), so there will be some tuning, even if 
we can already ask a senior gd to review it. The advantages are the simplicity 
of development, so the risk remains small, and the fact that this game will be 
closer to our identity (if I refer to the manifesto - I can try to elaborate if 
necessary here).

My objective here, more than selling Aurélien's idea, is to have ourselves ask 
the question of the image we want project with this fb game, what do you think ?


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