shader cannot run under 64-bits windows 8, this is a bug in j.dll, thanks.

04.06.2014, в 2:34, Mike Day <[email protected]> написал(а):

> I've just noticed Chris's announcement a few days ago of a new version, and 
> have reinstalled as suggested.
> 
> 0 The JQT terminal screen is still taking its time to appear, apparently 
> around 60sec +- 15.
> 
> 1 Please note that before this reinstallation,  either running install'qtide' 
> in console or running the updatejqt shortcut (new in j802) produced error 
> messages ;  I forget their exact content, but they were on the lines of 
> "unable to connect" or "unexplained connection problems" or the like.  It 
> would be helpful if the error messages could indicate version incompatibility 
> or something along those lines,  always assuming that it is detectable!
> 
> 2 Bill Lam had asked me to run shader under qtdemo,  so I've had another go 
> with this new install.
> 
> shader does run on the first invocation without producing an error box,  
> although the resulting window is filled with vibrating black - presumably 
> rapidly repainting or alternating with white or the like - it's not clear.
> Here is the rather voluble output following that first firing:
> GL_VERSION: 4.0.0 - Build 10.18.10.3304
> 
> GL_VENDOR: Intel
> 
> GL_RENDERER: Intel(R) HD Graphics 4000
> 
> GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 10.18.10.3304
> 
> #version 400
> 
> in vec3 vertex;
> 
> in vec3 color;
> 
> out vec4 v_color;
> 
> uniform mat4 mvp;
> 
> void main(void)
> 
> {
> 
> gl_Position = mvp * vec4(vertex,1.0);
> 
> v_color = vec4(color,1.0);
> 
> }
> 
> 
> #version 400
> 
> in vec4 v_color;
> 
> void main(void)
> 
> {
> 
> gl_FragColor = v_color;
> 
> }
> 
> 
> glCreateProgram error
> 
> '0 726392815808 > i'&(15!:0)
> 
> cder : 2 0
> 
> 
> A second attempt to run shader DOES produce around 6 error boxes in sequence, 
>  each regarding "error in a_g_initialize" .
> These don't produce any terminal output at all.  Perhaps the first run leaves 
> stuff lying around in memory and/or locales.
> 
> 
> Removing "version 2.0" in the cc opengl command (as Bill had suggested) 
> doesn't seem to affect matters.
> 
> 
> I get the impression that quickview2 and samegame are now performing 
> correctly,  though I don't know what they are supposed to do!
> 
> The version information is:
> JVERSION
> 
> Engine: j701/2011-01-10/11:25
> 
> Library: 8.02.09
> 
> Qt IDE: 1.1.2/5.3.0
> 
> Platform: Win 64
> 
> Installer: J802 install
> 
> InstallPath: c:/d/j802
> 
> 
> Thanks again
> 
> Mike
> 
> 
> 
> On 27/05/2014 19:47, Mike Day wrote:
>> Zdravstvuitye, Bill!
>> 
>> But shader isn't of particular concern for me - I ran it since you asked,  
>> but what I'm still principally interested in is the slow loading of JQT on 
>> my machine.
>> 
>> NB. I haven't snipped the rather long history below this! [I have now - 
>> 3/6/14!]
>> 
>> Thanks again for any help,
>> 
>> Mike
>> 
>> On 27/05/2014 16:32, bill lam wrote:
>>> Thanks Mike!  I received other report that shader did not work
>>> for win8.  For the time being, you may use the ANGLE version of
>>> Qt libraries if you want opengl.
>>> 
>>> I have no idea why your win8 is so slow other than some
>>> background scan or disk read/write activity. FWIW the total size
>>> of windows 64-bit Qt 5.3 library is about 100MB. There will be a
>>> slim version.
>>> 
> 
> 
> 
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