shader cannot run under 64-bits windows 8, this is a bug in j.dll, thanks.
04.06.2014, в 2:34, Mike Day <[email protected]> написал(а):
> I've just noticed Chris's announcement a few days ago of a new version, and
> have reinstalled as suggested.
>
> 0 The JQT terminal screen is still taking its time to appear, apparently
> around 60sec +- 15.
>
> 1 Please note that before this reinstallation, either running install'qtide'
> in console or running the updatejqt shortcut (new in j802) produced error
> messages ; I forget their exact content, but they were on the lines of
> "unable to connect" or "unexplained connection problems" or the like. It
> would be helpful if the error messages could indicate version incompatibility
> or something along those lines, always assuming that it is detectable!
>
> 2 Bill Lam had asked me to run shader under qtdemo, so I've had another go
> with this new install.
>
> shader does run on the first invocation without producing an error box,
> although the resulting window is filled with vibrating black - presumably
> rapidly repainting or alternating with white or the like - it's not clear.
> Here is the rather voluble output following that first firing:
> GL_VERSION: 4.0.0 - Build 10.18.10.3304
>
> GL_VENDOR: Intel
>
> GL_RENDERER: Intel(R) HD Graphics 4000
>
> GL_SHADING_LANGUAGE_VERSION: 4.00 - Build 10.18.10.3304
>
> #version 400
>
> in vec3 vertex;
>
> in vec3 color;
>
> out vec4 v_color;
>
> uniform mat4 mvp;
>
> void main(void)
>
> {
>
> gl_Position = mvp * vec4(vertex,1.0);
>
> v_color = vec4(color,1.0);
>
> }
>
>
> #version 400
>
> in vec4 v_color;
>
> void main(void)
>
> {
>
> gl_FragColor = v_color;
>
> }
>
>
> glCreateProgram error
>
> '0 726392815808 > i'&(15!:0)
>
> cder : 2 0
>
>
> A second attempt to run shader DOES produce around 6 error boxes in sequence,
> each regarding "error in a_g_initialize" .
> These don't produce any terminal output at all. Perhaps the first run leaves
> stuff lying around in memory and/or locales.
>
>
> Removing "version 2.0" in the cc opengl command (as Bill had suggested)
> doesn't seem to affect matters.
>
>
> I get the impression that quickview2 and samegame are now performing
> correctly, though I don't know what they are supposed to do!
>
> The version information is:
> JVERSION
>
> Engine: j701/2011-01-10/11:25
>
> Library: 8.02.09
>
> Qt IDE: 1.1.2/5.3.0
>
> Platform: Win 64
>
> Installer: J802 install
>
> InstallPath: c:/d/j802
>
>
> Thanks again
>
> Mike
>
>
>
> On 27/05/2014 19:47, Mike Day wrote:
>> Zdravstvuitye, Bill!
>>
>> But shader isn't of particular concern for me - I ran it since you asked,
>> but what I'm still principally interested in is the slow loading of JQT on
>> my machine.
>>
>> NB. I haven't snipped the rather long history below this! [I have now -
>> 3/6/14!]
>>
>> Thanks again for any help,
>>
>> Mike
>>
>> On 27/05/2014 16:32, bill lam wrote:
>>> Thanks Mike! I received other report that shader did not work
>>> for win8. For the time being, you may use the ANGLE version of
>>> Qt libraries if you want opengl.
>>>
>>> I have no idea why your win8 is so slow other than some
>>> background scan or disk read/write activity. FWIW the total size
>>> of windows 64-bit Qt 5.3 library is about 100MB. There will be a
>>> slim version.
>>>
>
>
>
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