Hello all, My name is Scott Aufderheide and I am a junior computer science major at the University of Notre Dame. My partner and I are in a data structures course, and for our final project we are supposed to work with a open source project and try to implement or improve data structures for that project. I have been using Blender for just over two years now and jumped at the opportunity to work with something I love. I wanted to try to contact the developers so that we may work with you to try to make a meaningful contribution to the Blender community.
I was looking through the development and project pages and the todo list and what caught my eye was the flame simulator<http://wiki.blender.org/index.php/User:Phonybone/Fire_simulation_todo>. I was hoping to get some clarification on a few things though. After having successfully compiled Blender, we began digging through the source files. In particular, I've been looking at the smoke and fluid simulator code as a possible base/introduction to what may need to be done. After carefully going through it, I feel like I have a good, general idea of what is going on. At the top of the flame simulator todo page it says, "rename everything to flame simulator..." and my question is whether there are already files as a starting point to the flame simulator that I could possibly be pointed to, or if this needs to be built from the ground up. Any and all files that are being used towards the simulator would be a huge help, and again, I want to try to do this right. As for my own starting point, I was looking into implementation of the Clenshaw-Curtis quadrature, and while I have made some progress on understanding the quadrature and how it might be implemented in other programs, I am still not sure how it may be best implemented here without looking at where it might be used here first. I was also hoping to get in contact with any developers who might be working on this already, if there is anyone working on it. I would rather work with someone than rush in without consideration to the work that others have put in already. I can be contacted directly at [email protected]. Apologies for the relative vagueness of my query and I realize that this may be a particularly difficult selection to work on, but my partner and I are very experienced with C/C++ and we feel that with the time that we have to work on this, we can produce something that will be of great benefit to the Blender community. That is my goal at least: that this project of ours be something that matters and makes a difference. Thanks, Scott Aufderheide and Scott Grimes Computer Science 2014 University of Notre Dame _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
