On Thu, Oct 25, 2012 at 2:49 PM, Dalai Felinto <[email protected]> wrote:
> Hi Scotts,, > > >> My partner and I are in a data structures > >> course, and for our final project we are supposed to work with a open > >> source project and try to implement or improve data structures for that > >> project. > > I know a flame throw is something fun (it gotta be, right?), but if > you look at more backend 'data structure' projects it could be > rewarding too (for users at least). > > Two projects came to my mind. I'm not sure they fit in the scope you > are looking for but here it go: > > 1) To extend BMesh ... Blender recently change it internal mesh data > structure into a kind of a radial-edge architectur [1]. Although bmesh > seems to be working fine, it supports no holed meshes. The code is > even there, but commented out. > > This is probably too hard for a limited term student project. The assumption that there are no holes is hidden implicitly throughout all of the editors and modifiers, making this a very challenging project. > 2) Alembic support ... Jeroen Bakker started working on this [2] but > I'm not sure how far did he go. It sounds "data structure related" > > Good luck with your project, > Dalai > > > [1] http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design > [2] http://www.mail-archive.com/[email protected]/msg12436.html > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
