Thanks for the replies everyone. I'll look into some of these alternative paths/projects and see where to go from there.
Thanks again, Scott Aufderheide On Thu, Oct 25, 2012 at 4:09 PM, patrick boelens <[email protected]> wrote: > > Lukas, you mentioned a physics overhaul being planned. I remember some > time ago reading about possibly using an existing library like PhysBAM [1] > for this. I don't know what was eventually decided on this (if anything), > but while this would be a major undertaking, perhaps making a start at > integrating something like this could be a viable option for the project? > (I am looking at this kind of in the sense of integrating libmv, but may > be completely off on the complexity of this.) > > [1] http://physbam.stanford.edu/ > > -Patrick > > > Date: Thu, 25 Oct 2012 15:09:25 -0400 > > From: [email protected] > > To: [email protected] > > Subject: Re: [Bf-committers] Flame Simulator > > > > On Thu, Oct 25, 2012 at 2:49 PM, Dalai Felinto <[email protected]> > wrote: > > > > > Hi Scotts,, > > > > > > >> My partner and I are in a data structures > > > >> course, and for our final project we are supposed to work with a > open > > > >> source project and try to implement or improve data structures for > that > > > >> project. > > > > > > I know a flame throw is something fun (it gotta be, right?), but if > > > you look at more backend 'data structure' projects it could be > > > rewarding too (for users at least). > > > > > > Two projects came to my mind. I'm not sure they fit in the scope you > > > are looking for but here it go: > > > > > > 1) To extend BMesh ... Blender recently change it internal mesh data > > > structure into a kind of a radial-edge architectur [1]. Although bmesh > > > seems to be working fine, it supports no holed meshes. The code is > > > even there, but commented out. > > > > > > > > This is probably too hard for a limited term student project. The > > assumption that there are no holes is hidden implicitly throughout all of > > the editors and modifiers, making this a very challenging project. > > > > > > > 2) Alembic support ... Jeroen Bakker started working on this [2] but > > > I'm not sure how far did he go. It sounds "data structure related" > > > > > > Good luck with your project, > > > Dalai > > > > > > > > > [1] > http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design > > > [2] > http://www.mail-archive.com/[email protected]/msg12436.html > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
