Lukas, you mentioned a physics overhaul being planned. I remember some time ago 
reading about possibly using an existing library like PhysBAM [1] for this. I 
don't know what was eventually decided on this (if anything), but while this 
would be a major undertaking, perhaps making a start at integrating something 
like this could be a viable option for the project?
(I am looking at this kind of in the sense of integrating libmv, but may be 
completely off on the complexity of this.)

[1] http://physbam.stanford.edu/

-Patrick

> Date: Thu, 25 Oct 2012 15:09:25 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [Bf-committers] Flame Simulator
> 
> On Thu, Oct 25, 2012 at 2:49 PM, Dalai Felinto <[email protected]> wrote:
> 
> > Hi Scotts,,
> >
> > >> My partner and I are in a data structures
> > >> course, and for our final project we are supposed to work with a open
> > >> source project and try to implement or improve data structures for that
> > >> project.
> >
> > I know a flame throw is something fun (it gotta be, right?), but if
> > you look at more backend 'data structure' projects it could be
> > rewarding too (for users at least).
> >
> > Two projects came to my mind. I'm not sure they fit in the scope you
> > are looking for but here it go:
> >
> > 1) To extend BMesh ... Blender recently change it internal mesh data
> > structure into a kind of a radial-edge architectur [1]. Although bmesh
> > seems to be working fine, it supports no holed meshes. The code is
> > even there, but commented out.
> >
> >
> This is probably too hard for a limited term student project.   The
> assumption that there are no holes is hidden implicitly throughout all of
> the editors and modifiers, making this a very challenging project.
> 
> 
> > 2) Alembic support ... Jeroen Bakker started working on this [2] but
> > I'm not sure how far did he go. It sounds "data structure related"
> >
> > Good luck with your project,
> > Dalai
> >
> >
> > [1] http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design
> > [2] http://www.mail-archive.com/[email protected]/msg12436.html
> > _______________________________________________
> > Bf-committers mailing list
> > [email protected]
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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