Am 14.01.2013 12:02, schrieb Campbell Barton: > On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmann<[email protected]> wrote: ... > Why would you want this? - The example given with the patch shows
Mostly for imported CAD modells, and thats (I guess) the use case Kai had in mind. Often you need to adapt the params of remove doubles for these modells quite a bit, and a non-destructive way would be great then. These CAD-modells tend to have smooth and sharp parts splitted causing massive doubles. However, removing too much or finding problems later in your project will lead to much work. Also the Edge Split not always works well in the end with these CAD files, so sometimes you want to revert a remove doubles later (reimporting will cause too much work, like splittging, materials, animation etc.). So thats for my cases, I would like to have such modifier. And I dont find it so deplaced in the decimator? Best Regards, Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
