Nicholas Bishop once talked about a bmesh modifier where you can use any
bmesh operator like symmetrice, remove doubles etc. Modifiers are too
specialized already, following the path of the current particle system
where very specific functionality is added will not benefit us in the long
run but make things messier. +1 on making simple separate functionality
that we will be able to easily replicate in a future node modifier system!

Daniel Salazar
patazstudio.com


On Mon, Jan 14, 2013 at 12:31 PM, Thomas Dinges <[email protected]> wrote:

> I would put it into the existing Decimate Modifier.
>
> Am 14.01.2013 19:30, schrieb Mikhail Rachinskiy:
> > +1 for a separate Remove Doubles modifier.
> > _______________________________________________
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>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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