+1 would be useful in certain array modifier cases and a modifier is much more modular then editing individual modifiers.
On 14/01/2013, at 22:17, Gaia <[email protected]> wrote: > Maybe it is possible to provide a separate "remove doubles" Modifier ? > This could help everywhere where we want doubles get removed in a > non-destructive way. > > For example such a Modifier might also help to remove duplicates created > by the Solidify Modifier... > > cheers, > Gaia > > On 14.01.2013 12:57, Carsten Wartmann wrote: >> Am 14.01.2013 12:02, schrieb Campbell Barton: >>> On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmann<[email protected]> >>> wrote: >> ... >>> Why would you want this? - The example given with the patch shows >> Mostly for imported CAD modells, and thats (I guess) the use case Kai >> had in mind. >> >> Often you need to adapt the params of remove doubles for these modells >> quite a bit, and a non-destructive way would be great then. These >> CAD-modells tend to have smooth and sharp parts splitted causing massive >> doubles. However, removing too much or finding problems later in your >> project will lead to much work. Also the Edge Split not always works >> well in the end with these CAD files, so sometimes you want to revert a >> remove doubles later (reimporting will cause too much work, like >> splittging, materials, animation etc.). >> >> So thats for my cases, I would like to have such modifier. And I dont >> find it so deplaced in the decimator? >> >> Best Regards, >> Carsten >> > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
