To give another usage example where I have missed a remove doubles modifier in the past:
If you deform a (modifier-)subdivided plane into a sphere with simple deform modifiers, you usually want to get rid of the seam for correct shading without applying the simple deform modifiers because you still want to vary the resolution of the subdivision modifier. This is very helpful to get variable resolution geometry with correct UV-mapping. So I would find a modifier very helpful, whether it is separate or included in the decimate modifier. Cheers, Julian _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
