On Tue, Jan 15, 2013 at 5:46 AM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > Nicholas Bishop once talked about a bmesh modifier where you can use any > bmesh operator like symmetrice, remove doubles etc. Modifiers are too > specialized already, following the path of the current particle system > where very specific functionality is added will not benefit us in the long > run but make things messier. +1 on making simple separate functionality > that we will be able to easily replicate in a future node modifier system! > > Daniel Salazar > patazstudio.com > > > On Mon, Jan 14, 2013 at 12:31 PM, Thomas Dinges <[email protected]> wrote: > >> I would put it into the existing Decimate Modifier. >> >> Am 14.01.2013 19:30, schrieb Mikhail Rachinskiy: >> > +1 for a separate Remove Doubles modifier. >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> -- >> Thomas Dinges >> Blender Developer, Artist and Musician >> >> www.dingto.org
For now I'm rejecting/postponing this as modifier option. Having BMesh Operators as modifiers is currently really slow, (the conversion on its own is slow, bmesh operators also have their own overhead because there designed to work as tools on the selection), So I'd like to hold off exposing tools as modifiers until we have a way to avoid costly conversions when adding each modifier. Of course there are valid use cases for adding many of our existing modeling tools as modifiers, but I dont think this is a good enough reason to do so at the moment. -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
