Hi Thomas, As soon as NVidia provides a Cuda 5.5 toolset I'll provide official binaries. For all windows platforms xp-8. A build system transition from VC2008 to VC2012 can be done later, when everything is well tested and safe.
/Jürgen Am 19.05.2013 um 15:03 schrieb Thomas Dinges <[email protected]>: > Hi, > no worries, there won't be any changes for the upcoming Blender 2.68, we > will stick with vc2008 for it. > I do not want to jump ahead, much more testing is needed. > > Jürgen, you are of course welcome to provide official vc2012 binaries > for Blender 2.68, so people get a chance to test it well. > For 2.69 or later we then can check if a switch is doable. > > Thomas > > Am 19.05.2013 14:46, schrieb Cezary Kopias: >> we need support for xp >> we need msvc for CUDA >> >> maybe a good option would be to have: >> >> mingw for xp users (faster?) >> mingw-w64 as experimental >> and msvc 2012 for win x64 (win7 win8) >> >> sound good? >> >> >> 2013/5/19 Jürgen Herrmann <[email protected]> >> >>> MinGW 64 breaks OpenMP in win 8 too. >>> There is no problem supporting Windows XP with VS2012 anymore. >>> We'll just have to keep in mind using the right platform toolset. >>> An we have to keep in mind that some features won't work. >>> >>> So I would suggest we compile the 32bit blender binaries with vs 2012 and >>> the v110_xp toolset and just drop xp64 support by compiling blender with >>> default v110 toolset for x64 windows. >>> >>> So we don't have to maintain two windows build platforms, just one. >>> Makes it easier to stay up to date with libs. >>> >>> /Jürgen > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
