AFAIR, FFmpeg could only be compiled with MinGW on windows, no msvc support. Libs built with MinGW works fine with msvc tho (i only used to re-generated .lib files from .dll because lib files generated by build system apparently didn't work on some computers).
On Thu, May 23, 2013 at 7:16 PM, Jürgen Herrmann <[email protected]> wrote: > Hi everyone, > > Windows XP support is back in the x86 libs for VS2012. > X64 libs will follow later. > I added debug libs for most of the libs, some are still missing, I am > working on this. ffmpeg is still a problem though. > > I updated the OpenEXR libs to 2.0.0 too. > I hope I can update the VC 2008 libs for OpenEXR and dependencies tomorrow > or Saturday. > > Best regards > Jürgen > > Am 19.05.2013 um 16:25 schrieb Thomas Dinges <[email protected]>: > > > Hi Jürgen, > > that sounds good, thanks for your work on this. > > > > Thomas > > > > Am 19.05.2013 16:19, schrieb Jürgen Herrmann: > >> Hi Thomas, > >> > >> As soon as NVidia provides a Cuda 5.5 toolset I'll provide official > binaries. For all windows platforms xp-8. A build system transition from > VC2008 to VC2012 can be done later, when everything is well tested and safe. > >> > >> /Jürgen > >> > >> Am 19.05.2013 um 15:03 schrieb Thomas Dinges <[email protected]>: > >> > >>> Hi, > >>> no worries, there won't be any changes for the upcoming Blender 2.68, > we > >>> will stick with vc2008 for it. > >>> I do not want to jump ahead, much more testing is needed. > >>> > >>> Jürgen, you are of course welcome to provide official vc2012 binaries > >>> for Blender 2.68, so people get a chance to test it well. > >>> For 2.69 or later we then can check if a switch is doable. > >>> > >>> Thomas > >>> > >>> Am 19.05.2013 14:46, schrieb Cezary Kopias: > >>>> we need support for xp > >>>> we need msvc for CUDA > >>>> > >>>> maybe a good option would be to have: > >>>> > >>>> mingw for xp users (faster?) > >>>> mingw-w64 as experimental > >>>> and msvc 2012 for win x64 (win7 win8) > >>>> > >>>> sound good? > >>>> > >>>> > >>>> 2013/5/19 Jürgen Herrmann <[email protected]> > >>>> > >>>>> MinGW 64 breaks OpenMP in win 8 too. > >>>>> There is no problem supporting Windows XP with VS2012 anymore. > >>>>> We'll just have to keep in mind using the right platform toolset. > >>>>> An we have to keep in mind that some features won't work. > >>>>> > >>>>> So I would suggest we compile the 32bit blender binaries with vs > 2012 and > >>>>> the v110_xp toolset and just drop xp64 support by compiling blender > with > >>>>> default v110 toolset for x64 windows. > >>>>> > >>>>> So we don't have to maintain two windows build platforms, just one. > >>>>> Makes it easier to stay up to date with libs. > >>>>> > >>>>> /Jürgen > >>> > >>> -- > >>> Thomas Dinges > >>> Blender Developer, Artist and Musician > >>> > >>> www.dingto.org > >>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > > Thomas Dinges > > Blender Developer, Artist and Musician > > > > www.dingto.org > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
