Another problem with these MinGW libs is that they can cause crashes on Windows 8 x64 systems when linked to binaries built with MSVc2012. Because they seem to use an old MSVCRT that causes some trouble. That's why I try to build everything with native MSVC compilers. I even found a way to recompile Jack with vc11.
Am 23.05.2013 um 16:04 schrieb Jürgen Herrmann <[email protected]>: > Hi Sergey, > > Compiling FFMpeg with MSVC 2012 is easy > Look here: http://ffmpeg.org/platform.html#Microsoft-Visual-C_002b_002b > But building debug libs with this method isn't optimal ;) > > /Jürgen > > -----Ursprüngliche Nachricht----- > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Sergey Sharybin > Gesendet: Donnerstag, 23. Mai 2013 15:26 > An: bf-blender developers > Betreff: Re: [Bf-committers] Windows XP and the future of Blender > > AFAIR, FFmpeg could only be compiled with MinGW on windows, no msvc support. > Libs built with MinGW works fine with msvc tho (i only used to re-generated > .lib files from .dll because lib files generated by build system apparently > didn't work on some computers). > > > On Thu, May 23, 2013 at 7:16 PM, Jürgen Herrmann <[email protected]> wrote: > >> Hi everyone, >> >> Windows XP support is back in the x86 libs for VS2012. >> X64 libs will follow later. >> I added debug libs for most of the libs, some are still missing, I am >> working on this. ffmpeg is still a problem though. >> >> I updated the OpenEXR libs to 2.0.0 too. >> I hope I can update the VC 2008 libs for OpenEXR and dependencies >> tomorrow or Saturday. >> >> Best regards >> Jürgen >> >> Am 19.05.2013 um 16:25 schrieb Thomas Dinges <[email protected]>: >> >>> Hi Jürgen, >>> that sounds good, thanks for your work on this. >>> >>> Thomas >>> >>> Am 19.05.2013 16:19, schrieb Jürgen Herrmann: >>>> Hi Thomas, >>>> >>>> As soon as NVidia provides a Cuda 5.5 toolset I'll provide official >> binaries. For all windows platforms xp-8. A build system transition >> from >> VC2008 to VC2012 can be done later, when everything is well tested and > safe. >>>> >>>> /Jürgen >>>> >>>> Am 19.05.2013 um 15:03 schrieb Thomas Dinges <[email protected]>: >>>> >>>>> Hi, >>>>> no worries, there won't be any changes for the upcoming Blender >>>>> 2.68, >> we >>>>> will stick with vc2008 for it. >>>>> I do not want to jump ahead, much more testing is needed. >>>>> >>>>> Jürgen, you are of course welcome to provide official vc2012 >>>>> binaries for Blender 2.68, so people get a chance to test it well. >>>>> For 2.69 or later we then can check if a switch is doable. >>>>> >>>>> Thomas >>>>> >>>>> Am 19.05.2013 14:46, schrieb Cezary Kopias: >>>>>> we need support for xp >>>>>> we need msvc for CUDA >>>>>> >>>>>> maybe a good option would be to have: >>>>>> >>>>>> mingw for xp users (faster?) >>>>>> mingw-w64 as experimental >>>>>> and msvc 2012 for win x64 (win7 win8) >>>>>> >>>>>> sound good? >>>>>> >>>>>> >>>>>> 2013/5/19 Jürgen Herrmann <[email protected]> >>>>>> >>>>>>> MinGW 64 breaks OpenMP in win 8 too. >>>>>>> There is no problem supporting Windows XP with VS2012 anymore. >>>>>>> We'll just have to keep in mind using the right platform toolset. >>>>>>> An we have to keep in mind that some features won't work. >>>>>>> >>>>>>> So I would suggest we compile the 32bit blender binaries with vs >> 2012 and >>>>>>> the v110_xp toolset and just drop xp64 support by compiling >>>>>>> blender >> with >>>>>>> default v110 toolset for x64 windows. >>>>>>> >>>>>>> So we don't have to maintain two windows build platforms, just one. >>>>>>> Makes it easier to stay up to date with libs. >>>>>>> >>>>>>> /Jürgen >>>>> >>>>> -- >>>>> Thomas Dinges >>>>> Blender Developer, Artist and Musician >>>>> >>>>> www.dingto.org >>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> >>> -- >>> Thomas Dinges >>> Blender Developer, Artist and Musician >>> >>> www.dingto.org >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
